public static ServerCharacter SavePlayerData(Player player) { if (player.AuthenticatedAs != null) { var file = Path.Combine(Globals.CharacterDataPath, player.AuthenticatedAs, ".ssc"); var data = new ServerCharacter(player); var json = Newtonsoft.Json.JsonConvert.SerializeObject(data); System.IO.File.WriteAllText(file, json); } return(null); }
public static ServerCharacter SavePlayerData(Player player) { if (player.AuthenticatedAs != null) { var file = Path.Combine(Globals.CharacterDataPath, player.AuthenticatedAs, ".ssc"); var data = new ServerCharacter(player); var json = Newtonsoft.Json.JsonConvert.SerializeObject(data); System.IO.File.WriteAllText(file, json); } return null; }