public CityCaptureEvent(BasicCityEvent basicCityEvent, byte PrevPlayerId, byte NewPlayerId) : base(basicCityEvent) { prevPlayerId = PrevPlayerId; newPlayerId = NewPlayerId; }
public BasicCityEvent(BasicCityEvent basicCityEvent) { city = basicCityEvent.city; }
public CityIncomeEvent(BasicCityEvent basicCityEvent, bool IsIncreace) : base(basicCityEvent) { isIncreace = IsIncreace; }
public CityUnitsEvent(BasicCityEvent basicCityEvent, unit.BasicUnit Unit) : base(basicCityEvent) { unit = Unit; }