コード例 #1
0
ファイル: Quantization.cs プロジェクト: justyna98/cg
        public static int EucliceanDistance(NewColor c1, NewColor c2)
        {
            int redDifference   = c1.R - c2.R;
            int greenDifference = c1.G - c2.G;
            int blueDifference  = c1.B - c2.B;

            return(redDifference * redDifference + greenDifference * greenDifference + blueDifference * blueDifference);
        }
コード例 #2
0
ファイル: Quantization.cs プロジェクト: justyna98/cg
 public Cluster(NewColor centroid, int index)
 {
     this.centroid = centroid;
     this.id       = index;
 }
コード例 #3
0
ファイル: Quantization.cs プロジェクト: justyna98/cg
        public byte[] KMeans(byte[] buffer, byte[] result, int k)
        {
            Random rand   = new Random();
            var    colors = new HashSet <NewColor>();

            //uniqe colors in an image
            for (int i = 0; i < buffer.Length; i = i + 4)
            {
                NewColor color = new NewColor(buffer[i + 2], buffer[i + 1], buffer[i]);
                colors.Add(color);
            }
            List <NewColor> allColors = colors.ToList();

            // limit k to existing number of colors
            if (k > colors.Count)
            {
                k = colors.Count;
            }
            NewColor[] centroids    = new NewColor[k];
            NewColor[] avgCentroids = new NewColor[k];
            // random initial centroids
            for (int i = 0; i < k; i++)
            {
                centroids[i] = allColors[rand.Next(allColors.Count)];
            }

            bool changed   = true;
            int  iteration = 0;

            //till centroids are changing and maximum no of iteratioins is not achieved
            while (changed && iteration < 100)
            {
                iteration++;
                List <Cluster> clusters = new List <Cluster>();
                //assign centroid to a cluster
                for (int i = 0; i < k; i++)
                {
                    clusters.Add(new Cluster(centroids[i], i));
                    clusters[i].sumR       = centroids[i].R;
                    clusters[i].sumG       = centroids[i].G;
                    clusters[i].sumB       = centroids[i].B;
                    clusters[i].noOfcolors = 1;
                }
                // for all available colors assign clusters and calculate the resulting sums of RGB values
                for (int col = 0; col < allColors.Count; col++)
                {
                    double   minDistance  = double.MaxValue;
                    int      clusterIndex = -1;
                    NewColor color        = allColors[col];
                    for (int c = 0; c < centroids.Length; c++)
                    {
                        double distance = NewColor.EucliceanDistance(color, centroids[c]);
                        if (distance < minDistance)
                        {
                            minDistance  = distance;
                            clusterIndex = c;
                        }
                    }
                    for (int cl = 0; cl < clusters.Count; cl++)
                    {
                        if (clusters[cl].id == clusterIndex)
                        {
                            clusters[clusterIndex].distances.Add(minDistance);
                            clusters[clusterIndex].sumR       += color.R;
                            clusters[clusterIndex].sumG       += color.G;
                            clusters[clusterIndex].sumB       += color.B;
                            clusters[clusterIndex].noOfcolors += 1;
                        }
                    }
                }
                //for all centroids calculate the avg color in their cluster: if it equals centroid exit the loop,
                //otherwise assign the calculated avg and continue loop
                for (int j = 0; j < centroids.Length; j++)
                {
                    int numOfColors = clusters[j].noOfcolors;
                    avgCentroids[j] = new NewColor((clusters[j].sumR / numOfColors), (clusters[j].sumG / numOfColors), (clusters[j].sumB / numOfColors));
                    if (centroids[j].R == avgCentroids[j].R && centroids[j].G == avgCentroids[j].G && centroids[j].B == avgCentroids[j].B)
                    {
                        changed = false;
                    }
                    else
                    {
                        centroids[j].R = avgCentroids[j].R;
                        centroids[j].G = avgCentroids[j].G;
                        centroids[j].B = avgCentroids[j].B;
                    }
                }
            }
            //for all pixels
            for (int i = 0; i < buffer.Length; i = i + 4)
            {
                NewColor color        = new NewColor(buffer[i + 2], buffer[i + 1], buffer[i]);
                double   minDistance  = double.MaxValue;
                int      clusterIndex = -1;
                for (int m = 0; m < k; m++)
                {
                    double distance = NewColor.EucliceanDistance(color, centroids[m]);
                    if (distance < minDistance)
                    {
                        minDistance  = distance;
                        clusterIndex = m;
                    }
                }
                result[i + 3] = 255;
                result[i + 2] = (byte)centroids[clusterIndex].R;
                result[i + 1] = (byte)centroids[clusterIndex].G;
                result[i]     = (byte)centroids[clusterIndex].B;
            }

            return(result);
        }