object IContentProcessor.Process(object input, ContentProcessorContext context) { var model = Process((NodeContent)input, context); var outputModel = new DynamicModelContent(model); foreach (var mesh in outputModel.Meshes) { foreach (var part in mesh.MeshParts) { ProcessVertexBuffer(outputModel, context, part); ProcessIndexBuffer(outputModel, context, part); } } // import animation var animationProcessor = new AnimationsProcessor(); animationProcessor.MaxBones = this.MaxBones; animationProcessor.GenerateKeyframesFrequency = this.GenerateKeyframesFrequency; animationProcessor.FixRealBoneRoot = this._fixRealBoneRoot; var animation = animationProcessor.Process((NodeContent)input, context); outputModel.Tag = animation; //ProcessNode((NodeContent)input); return(outputModel); }
public override ModelContent Process(NodeContent input, ContentProcessorContext context) { var animationProcessor = new AnimationsProcessor(); animationProcessor.MaxBones = this.MaxBones; animationProcessor.GenerateKeyframesFrequency = this.GenerateKeyframesFrequency; animationProcessor.FixRealBoneRoot = this._fixRealBoneRoot; var animation = animationProcessor.Process(input, context); ModelContent model = base.Process(input, context); model.Tag = animation; return(model); }