コード例 #1
0
ファイル: Bullet.cs プロジェクト: TobyJChappell/CPSC_236
        public int ShootAliens(AlienFleet alienFleet)
        {
            int       numHit     = 0;
            Rectangle bulletRect = new Rectangle((int)X, (int)Y, (int)Width, (int)Height);

            for (int i = 0; i < 11; i++)
            {
                for (int j = 0; j < 5; j++)
                {
                    Alien alien = alienFleet.aliens[i, j];
                    if (alien.Visible)
                    {
                        Rectangle alienRect = new Rectangle((int)alien.X, (int)alien.Y, (int)alien.Width, (int)alien.Height);
                        if (HitTest(bulletRect, alienRect))
                        {
                            numHit++;
                            Visible = false;
                            PlaySound(gameContent.alienShotSound);
                            alien.Visible = false;
                        }
                    }
                }
            }
            return(numHit);
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: TobyJChappell/CPSC_236
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            gameContent  = new GameContent(Content);
            screenWidth  = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
            screenHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
            if (screenWidth >= 2500)
            {
                screenWidth = 2500;
            }
            if (screenHeight >= 1250)
            {
                screenHeight = 1250;
            }
            graphics.PreferredBackBufferWidth  = screenWidth;
            graphics.PreferredBackBufferHeight = screenHeight;
            graphics.ApplyChanges();
            speed1 = gameContent.speed1Sound.CreateInstance();
            speed2 = gameContent.speed2Sound.CreateInstance();
            speed3 = gameContent.speed3Sound.CreateInstance();
            speed4 = gameContent.speed4Sound.CreateInstance();

            int spaceShipX = (screenWidth - gameContent.imgSpaceShip.Width / 4) / 2;
            int spaceShipY = screenHeight - 150;

            spaceShip = new SpaceShip(spaceShipX, spaceShipY, screenWidth, spriteBatch, gameContent);
            shields   = new Shield[3];
            for (int x = 0; x < 3; x++)
            {
                shields[x] = new Shield(screenWidth / 3 * x + screenWidth / 8, spaceShip.Y - 150, spriteBatch, GraphicsDevice);
            }
            alienFleet = new AlienFleet(50, 150, screenWidth, spaceShip.Y, spriteBatch, gameContent);

            ufo = new UFO(0, 60, screenWidth, spriteBatch, gameContent);

            gameBorder = new GameBorder(screenWidth, screenHeight, spriteBatch, gameContent);
        }
コード例 #3
0
ファイル: Game1.cs プロジェクト: TobyJChappell/CPSC_236
        public void RestartGame()
        {
            livesRemaining = 3;
            aliensKilled   = 0;
            alienFireRate  = 5000;
            firstTime      = false;
            hitBottom      = false;
            level          = 1;
            score          = 0;
            int spaceShipX = (screenWidth - gameContent.imgSpaceShip.Width / 4) / 2;
            int spaceShipY = screenHeight - 150;

            spaceShip = new SpaceShip(spaceShipX, spaceShipY, screenWidth, spriteBatch, gameContent);
            shields   = new Shield[3];
            for (int x = 0; x < 3; x++)
            {
                shields[x] = new Shield(screenWidth / 3 * x + screenWidth / 8, spaceShip.Y - 150, spriteBatch, GraphicsDevice);
            }
            alienFleet = new AlienFleet(50, 150, screenWidth, spaceShip.Y, spriteBatch, gameContent);

            ufo = new UFO(0, 60, screenWidth, spriteBatch, gameContent);

            gameBorder = new GameBorder(screenWidth, screenHeight, spriteBatch, gameContent);
        }
コード例 #4
0
ファイル: Game1.cs プロジェクト: TobyJChappell/CPSC_236
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();

            spaceShip.Draw();
            foreach (Shield shield in shields)
            {
                shield.Draw();
            }
            alienFleet.Draw();
            ufo.Draw(spaceShip);
            gameBorder.Draw();
            spriteBatch.DrawString(gameContent.labelFont, "Lives: " + livesRemaining.ToString(), new Vector2(40, 10), Color.White);
            Vector2 levelSpace = gameContent.labelFont.MeasureString("Level: " + level.ToString());

            spriteBatch.DrawString(gameContent.labelFont, "Level: " + level.ToString(), new Vector2((screenWidth - levelSpace.X) / 2, 10), Color.White);
            spriteBatch.DrawString(gameContent.labelFont, "Score: " + score.ToString(), new Vector2(screenWidth - 200, 10), Color.White);

            if (readyToStart)
            {
                if (spaceShip.Visible && !hitBottom)
                {
                    ufo.Visible = false;
                    string  startMsg   = "Press <Space> or Click to start the level";
                    Vector2 startSpace = gameContent.labelFont.MeasureString(startMsg);
                    spriteBatch.DrawString(gameContent.labelFont, startMsg, new Vector2((screenWidth - startSpace.X) / 2, screenHeight / 16), Color.White);
                }
                else if (livesRemaining > 0)
                {
                    for (int x = 0; x < 11; x++)
                    {
                        for (int y = 0; y < 5; y++)
                        {
                            foreach (Blaster blaster in alienFleet.aliens[x, y].blasters)
                            {
                                blaster.Visible = false;
                            }
                        }
                    }
                    spaceShip.RespawnSpaceShip();
                    livesRemaining--;
                    readyToStart = false;
                }
                else
                {
                    string  endMsg   = "Game Over";
                    Vector2 endSpace = gameContent.labelFont.MeasureString(endMsg);
                    spriteBatch.DrawString(gameContent.labelFont, endMsg, new Vector2((screenWidth - endSpace.X) / 2, screenHeight / 16 - endSpace.Y), Color.White);
                    string  startMsg   = "Press <Space> or Click to start the level";
                    Vector2 startSpace = gameContent.labelFont.MeasureString(startMsg);
                    spriteBatch.DrawString(gameContent.labelFont, startMsg, new Vector2((screenWidth - startSpace.X) / 2, screenHeight / 16 + endSpace.Y), Color.White);
                }
            }
            else if (aliensKilled % 55 == 0 && firstTime)
            {
                alienFleet = new AlienFleet(50, 150, screenWidth, spaceShip.Y, spriteBatch, gameContent);
                foreach (Bullet bullet in spaceShip.bullets)
                {
                    bullet.Visible = false;
                }
                readyToStart   = true;
                firstTime      = false;
                alienFireRate /= 2;
                level++;
                livesRemaining++;
                foreach (Shield shield in shields)
                {
                    for (int x = 0; x < level; x++)
                    {
                        shield.Rebuild();
                    }
                }
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }