public void Execute() { line = new ModelLine(); boldLine = new ModelLineBold(posX1, posY1, posX2, posY2); line.myLine = boldLine.myLine; line.Typ = ModelLine.type.Bold; line.myLine.MouseDown += myLine_MouseDown; line.myLine.MouseMove += myLine_MouseMove; line.myLine.MouseUp += myLine_MouseUp; scene.Children.Add(line.myLine); }
public void Execute() { line = new ModelLine(); thinLine = new ModelLineThin(posX1, posY1, posX2, posY2); line.myLine = thinLine.myLine; line.Typ = ModelLine.type.Thin; //shape.pos = new Point(posX, posY); //line.myLine.MouseDown += myPath_MouseDown; //line.myLine.MouseMove += myPath_MouseMove; //line.myLine.MouseUp += myPath_MouseUp; scene.Children.Add(line.myLine); }