protected override void EncodeImpl(sul.Utils.Buffer _buffer) { _buffer.WriteBigEndianDouble(position.Item1); _buffer.WriteBigEndianDouble(position.Item2); _buffer.WriteBigEndianDouble(position.Item3); _buffer.WriteBigEndianFloat(yaw); _buffer.WriteBigEndianFloat(pitch); _buffer.WriteBool(onGround); }