コード例 #1
0
        private bool LoadImage()
        {
            settings           = new PsdExportSettings(image);
            showImportSettings = !settings.HasMetaData;

            bool valid = (settings.Psd != null);

            if (valid)
            {
                // Parse the layer info
                fileInfo = new PsdFileInfo(settings.Psd);
                settings.LoadLayers(fileInfo);
            }
            return(valid);
        }
コード例 #2
0
        private static void ExecuteAutoImport()
        {
            // This function only fires once, unhook from update function immediately
            EditorApplication.update -= ExecuteAutoImport;

            for (int i = 0; i < reimports.Count; i++)
            {
                var target         = reimports[i];
                var exportSettings = new PsdExportSettings(target);
                if (exportSettings.AutoReImport)
                {
                    PsdFileInfo psdInfo = new PsdFileInfo(exportSettings.Psd);
                    exportSettings.LoadLayers(psdInfo);
                    PSDExporter.Export(exportSettings, psdInfo);
                }
            }

            reimports.Clear();
        }
コード例 #3
0
		private static void ExecuteAutoImport()
		{
			// This function only fires once, unhook from update function immediately
			EditorApplication.update -= ExecuteAutoImport;

			for (int i = 0; i < reimports.Count; i++)
			{
				var target = reimports[i];
				var exportSettings = new PsdExportSettings(target);
				if (exportSettings.AutoReImport)
				{
					PsdFileInfo psdInfo = new PsdFileInfo(exportSettings.Psd);
					exportSettings.LoadLayers(psdInfo);
					PSDExporter.Export(exportSettings, psdInfo);
				}
			}

			reimports.Clear();
		}
コード例 #4
0
        private static List <PanelNode> GetLayer(Texture2D psdFile, string filter = "")
        {
            List <PanelNode>  PanelNodeList = new List <PanelNode> ();
            PsdExportSettings settings      = new PsdExportSettings(psdFile);
            PsdFileInfo       fileInfo      = new PsdFileInfo(settings.Psd);
            bool valid = (settings.Psd != null);

            if (valid)
            {
                settings.LoadLayers(fileInfo);
                PsdFile psd           = settings.Psd;
                int     layerIndexMin = 0;
                int     layerIndexMax = 0;
                for (int i = 0; i < psd.Layers.Count; i++)
                {
                    PSDLayerGroupInfo groupInfo = fileInfo.GetGroupByLayerIndex(i);
                    //Debug.Log (groupInfo.start + "-" + groupInfo.end + ":" + groupInfo.name);
                    if (groupInfo != null && !PanelNodeList.Exists(a => a.Name.Equals(groupInfo.name)))
                    {
                        PanelNode panelNode = new PanelNode(groupInfo.name);
                        panelNode.visible  = groupInfo.visible;
                        panelNode.idxStart = groupInfo.start;
                        panelNode.idxEnd   = groupInfo.end;
                        panelNode.isGroup  = true;
                        PanelNodeList.Add(panelNode);
                    }
                }

                for (int i = 0; i < fileInfo.LayerIndices.Length; i++)
                {
                    int       layerIndex = fileInfo.LayerIndices [i];
                    Layer     layer      = psd.Layers [layerIndex];
                    PanelNode panelNode  = new PanelNode(layer.Name);
                    panelNode.visible = layer.Visible;
                    panelNode.Index   = layerIndex;
                    panelNode.isGroup = false;
                    panelNode.layer   = layer;
                    PanelNodeList.Add(panelNode);
                }
                ArrangementNode(PanelNodeList);
            }
            return(PanelNodeList);
        }