public Dodongo(Texture2D texture, Vector2 location, Game1 game) : base(texture, location, game) { bombsEaten = 0; width = 32; health = 50; scaledSideLength = (int)(sideLength * Game1.Scale); scaledWidth = (int)(width * Game1.Scale); direction = Direction.West; Location = new Rectangle((int)location.X, (int)location.Y, scaledWidth, scaledSideLength); Texture = texture; totalFramesUD = 4; currentFrameUD = 0; totalFramesRL = 3; currentFrameRL = 0; repeatedFrames = 10; damage = 2; xOffsetRL = xOffsetUD + totalFramesUD * (1 + sideLength); upDownSources = SpritesheetHelper.GetFramesH(xOffsetUD, yOffset, sideLength, sideLength, totalFramesUD); rightLeftSources = SpritesheetHelper.GetFramesH(xOffsetRL, yOffset, width, sideLength, totalFramesRL); currentSpriteEffect = 0; spriteEffects = new List <SpriteEffects> { SpriteEffects.None, SpriteEffects.FlipHorizontally }; eatingCounter = 0; eatingTime = 20; }
private void SetSources() { Location = new Rectangle(0, 0, (int)(Game1.Width * Game1.Scale), (int)((Game1.MapHeight + Game1.HUDHeight) * Game1.Scale)); source = new Rectangle(xoffset, yoffset, 256, 224); sourceSplash = SpritesheetHelper.GetFramesH(846, 11, waterEffectWidth, waterEffectHeight, splashFrames); sourceWaves = SpritesheetHelper.GetFramesH(776, 28, waterEffectWidth, waterEffectHeight, waveFrames); }
public GanonFireball(Texture2D texture, Vector2 location, Direction dir, IEntity shooter) { Shooter = shooter; Texture = texture; this.dir = dir; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); currFrame = 0; totalFrames = 4; repeatedFrames = 2; dirToSourcesMap = new Dictionary <Direction, List <Rectangle> > { { Direction.North, SpritesheetHelper.GetFramesH(276, 157, width, height, totalFrames) }, { Direction.NorthWest, SpritesheetHelper.GetFramesH(276, 174, width, height, totalFrames) }, { Direction.West, SpritesheetHelper.GetFramesH(276, 192, width, height, totalFrames) }, { Direction.SouthWest, SpritesheetHelper.GetFramesH(276, 174, width, height, totalFrames) }, { Direction.South, SpritesheetHelper.GetFramesH(276, 157, width, height, totalFrames) }, { Direction.SouthEast, SpritesheetHelper.GetFramesH(276, 174, width, height, totalFrames) }, { Direction.East, SpritesheetHelper.GetFramesH(276, 192, width, height, totalFrames) }, { Direction.NorthEast, SpritesheetHelper.GetFramesH(276, 174, width, height, totalFrames) } }; dirToEffectsMap = new Dictionary <Direction, SpriteEffects> { { Direction.North, SpriteEffects.None }, { Direction.NorthWest, SpriteEffects.None }, { Direction.West, SpriteEffects.None }, { Direction.SouthWest, SpriteEffects.FlipVertically }, { Direction.South, SpriteEffects.FlipVertically }, { Direction.SouthEast, SpriteEffects.FlipVertically | SpriteEffects.FlipHorizontally }, { Direction.East, SpriteEffects.FlipHorizontally }, { Direction.NorthEast, SpriteEffects.FlipHorizontally } }; hit = false; }
public Wallmaster(Texture2D texture, Vector2 location, Game1 game) : base(texture, location, game) { width = 16; height = 16; health = 8; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); Texture = texture; sources = SpritesheetHelper.GetFramesH(xOffset, yOffset, width, height, 2); totalFrames = 2; repeatedFrames = 8; damage = 1; if (Location.X <= Game1.Width / 2) { s = SpriteEffects.None; } else { s = SpriteEffects.FlipHorizontally; } if (Location.Y < Game1.MapHeight / 2 + Game1.HUDHeight) { s |= SpriteEffects.FlipVertically; } ChangeDirection(); }
public GanonDeathCloud(Texture2D texture, Vector2 location) { Texture = texture; Location = new Rectangle((int)location.X, (int)location.Y, (int)(size * Game1.Scale), (int)(size * Game1.Scale)); sources = SpritesheetHelper.GetFramesH(xOffset, yOffset, size, size, totalFrames); frame = 0; }
public HUDMiniMapping() { source = SpritesheetHelper.GetFramesH(xOffset, yOffset, sideLength, sideLength, totalFrames); source.Add(new Rectangle(528, 126, sideLength, sideLength)); levelSources = SpritesheetHelper.GetFramesH(537, 117, sideLength, sideLength, 4); roomPos = new Dictionary <int, Rectangle>(); rowMapping0 = new Dictionary <int, int> { { 0, (int)RoomPosition.Bottom }, }; rowMapping1 = new Dictionary <int, int> { { 18, (int)RoomPosition.Top }, { 1, (int)RoomPosition.Top }, { 2, (int)RoomPosition.Both }, { 19, (int)RoomPosition.Top }, { 20, (int)RoomPosition.Both }, { 21, (int)RoomPosition.Both }, }; rowMapping2 = new Dictionary <int, int> { { 4, (int)RoomPosition.Top }, { 5, (int)RoomPosition.Both }, { 6, (int)RoomPosition.Both }, { 7, (int)RoomPosition.Both }, { 10, (int)RoomPosition.Top }, }; rowMapping3 = new Dictionary <int, int> { { 15, (int)RoomPosition.Bottom }, { 14, (int)RoomPosition.Both }, { 17, (int)RoomPosition.Bottom }, }; overlap = new Dictionary <int, int> { { 0, 0 }, { 3, 2 }, { 8, 20 }, { 9, 21 }, { 11, 5 }, { 12, 6 }, { 13, 7 }, { 16, 14 }, { 15, 15 }, { 17, 17 }, }; fullMapping = new List <Dictionary <int, int> > { rowMapping0, rowMapping1, rowMapping2, rowMapping3, }; AddMapping(); }
public FairyEnemy(Texture2D texture, Vector2 location, Game1 game) : base(texture, location, game) { width = 7; height = 16; dirChangeDelay = 20; health = 16; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); Texture = texture; totalFrames = 2; currentFrame = 0; repeatedFrames = 10; direction = Direction.North; damage = 1; sprites = SpritesheetHelper.GetFramesH(xPos, yPos, width, height, totalFrames); }
public OldPerson(Texture2D texture, Vector2 location, NPCEnum type) { width = height = 16; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); Texture = texture; Type = type; List <Rectangle> sources = SpritesheetHelper.GetFramesH(xOffset, yOffset, width, height, 3); typeRectMap = new Dictionary <NPCEnum, Rectangle> { { NPCEnum.OldMan1, sources[0] }, { NPCEnum.OldMan2, sources[1] }, { NPCEnum.OldWoman, sources[2] } }; }
public Merchant(Texture2D texture, Vector2 location, Color type) { width = height = 16; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); Texture = texture; Type = type; List <Rectangle> sources = SpritesheetHelper.GetFramesH(xOffset, yOffset, width, height, 3); typeRectMap = new Dictionary <Color, Rectangle> { { Color.Green, sources[0] }, { Color.White, sources[1] }, { Color.Red, sources[2] } }; }
public Snake(Texture2D texture, Vector2 location, Game1 game) : base(texture, location, game) { dirChangeDelay = 25; health = 16; width = height = 16; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); Texture = texture; spriteEffect = SpriteEffects.None; totalFrames = 2; currentFrame = 0; repeatedFrames = 10; int xPos = 126, yPos = 59; sources = SpritesheetHelper.GetFramesH(xPos, yPos, width, height, totalFrames); damage = 1; }
public Owl(Texture2D texture, Vector2 location, Game1 game) : base(texture, location, game) { width = 60; height = 80; dirChangeDelay = 20; health = 16; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); Texture = texture; totalFrames = 8; currentFrame = 0; repeatedFrames = 8; direction = Direction.North; damage = 1; int offset = 35; sprites = SpritesheetHelper.GetFramesH(18, 10, width, height, totalFrames, offset); }
public Aquamentus(Texture2D texture, Vector2 location, Game1 game) : base(texture, location, game) { health = 15; width = 24; height = 32; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); Texture = texture; currentFrame = 0; totalFrames = 4; repeatedFrames = 14; sources = SpritesheetHelper.GetFramesH(xOffset, yOffset, width, height, totalFrames); direction = Direction.East; moveCounter = 0; itemSpawner = new ItemSpawner(game.Room.LoadLevel.RoomItems); fireballBehaviour = new AquamentusFireballBehaviour(game, this); }
public Keese(Texture2D texture, Vector2 location, Color keeseColor, Game1 game) : base(texture, location, game) { dirChangeDelay = 5; width = height = 16; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); Texture = texture; Color = keeseColor; currentFrame = 0; totalFrames = 2; repeatedFrames = 8; direction = Direction.North; damage = 1; health = 2; colorMap = new Dictionary <Color, List <Rectangle> > { { Color.Blue, SpritesheetHelper.GetFramesH(183, 11, width, height, totalFrames) }, { Color.Red, SpritesheetHelper.GetFramesH(183, 28, width, height, totalFrames) } }; }
public Goriya(Texture2D texture, Vector2 location, Color goriyaColor, Game1 game) : base(texture, location, game) { health = 6; width = height = 16; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); Texture = texture; Color = goriyaColor; currentFrame = 0; totalFrames = 4; repeatedFrames = 20; direction = Direction.North; damage = 2; room = game.Room; throwCounter = 0; colorMap = new Dictionary <Color, List <Rectangle> > { { Color.Red, SpritesheetHelper.GetFramesH(222, 11, width, height, totalFrames) }, { Color.Blue, SpritesheetHelper.GetFramesH(222, 28, width, height, totalFrames) } }; }
public Fireball(Texture2D texture, Vector2 location, Vector2 direction, IEntity shooter) { Shooter = shooter; Texture = texture; Location = new Rectangle((int)location.X, (int)location.Y, (int)(width * Game1.Scale), (int)(height * Game1.Scale)); preciseLocation = location; this.direction = direction; currFrame = 0; totalFrames = 4; repeatedFrames = 4; colorMap = new Dictionary <string, List <Rectangle> > { { "sprint0.Ganon", SpritesheetHelper.GetFramesH(238, 157, width, height, totalFrames) }, { "sprint0.Aquamentus", SpritesheetHelper.GetFramesH(101, 14, width, height, totalFrames) }, { "sprint0.GleeokHead", SpritesheetHelper.GetFramesH(271, 31, width, height, totalFrames) }, { "sprint0.Owl", SpritesheetHelper.GetFramesH(271, 31, width, height, totalFrames) }, { "sprint0.FairyEnemy", SpritesheetHelper.GetFramesH(271, 31, width, height, totalFrames) }, { "sprint0.Gohma", SpritesheetHelper.GetFramesH(1, 109, width, height, totalFrames) }, { "sprint0.ManhandlaLimb", SpritesheetHelper.GetFramesH(1, 109, width, height, totalFrames) }, { "sprint0.Statue", SpritesheetHelper.GetFramesH(231, 62, width, height, totalFrames) }, }; }
public PauseScreenMapping() { sources = SpritesheetHelper.GetFramesH(xOffset, yOffset, sideLength, sideLength, totalFrames); sources.Add(new Rectangle(xLocation, yLocation, sideLength, sideLength)); sources.Add(new Rectangle(xLocation + sideLength + 1, yLocation, sideLength, sideLength)); baseY = height + Game1.HUDHeight + (sideLength * 2); roomPos = new Dictionary <int, Rectangle>(); rowMapping0 = new Dictionary <int, int> { { 0, (int)RoomDirection.Down }, }; rowMapping1 = new Dictionary <int, int> { { 18, (int)RoomDirection.Right }, { 1, (int)RoomDirection.LeftRightUp }, { 2, (int)RoomDirection.LeftRightDown }, { 19, (int)RoomDirection.LeftRight }, { 20, (int)RoomDirection.LeftRight }, { 21, (int)RoomDirection.Left }, }; rowMapping2 = new Dictionary <int, int> { { 3, (int)RoomDirection.UpDown }, { 8, (int)RoomDirection.RightDown }, { 9, (int)RoomDirection.Left }, }; rowMapping3 = new Dictionary <int, int> { { 4, (int)RoomDirection.Right }, { 5, (int)RoomDirection.LeftRightDown }, { 6, (int)RoomDirection.LeftRightUpDown }, { 7, (int)RoomDirection.LeftRightDown }, { 10, (int)RoomDirection.LeftUp }, }; rowMapping4 = new Dictionary <int, int> { { 11, (int)RoomDirection.RightUp }, { 12, (int)RoomDirection.LeftRightUpDown }, { 13, (int)RoomDirection.LeftUp }, }; rowMapping5 = new Dictionary <int, int> { { 14, (int)RoomDirection.UpDown }, }; rowMapping6 = new Dictionary <int, int> { { 15, (int)RoomDirection.Right }, { 16, (int)RoomDirection.LeftRightUpDown }, { 17, (int)RoomDirection.Left }, }; fullMapping = new List <Dictionary <int, int> > { rowMapping0, rowMapping1, rowMapping2, rowMapping3, rowMapping4, rowMapping5, rowMapping6, }; AddMapping(); }