public Host(Map m, SlaveDriver sd, int n, GameScreen GS) { AttendanceThread.socklist = new List<Socket>(); HostThread.streamlist = new List<NetworkStream>(); gs = GS; ip = IPAddress.Any; //IPAddress.Parse("70.55.141.164"); end = new IPEndPoint(ip, 6112); end2 = new IPEndPoint(ip, 6113); listensocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); aSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); listensocket.Bind(end); aSocket.Bind(end2); //listensocket.EnableBroadcast = false; slavedriver = sd; slavedriver.SetMap(m); numclients = n; map = m; SendMap(); TakeAttendance(); }
public SlaveDriver(Map m) { map = m; galaxy = map.galaxy; }
public void SetMap(Map m) { map = m; galaxy = map.galaxy; }
public GameScreen(bool h, String ipstring, int numclients, Map m) { host = h; selectedhex = nullhex; if (m == null) { if (h) { map = new Map(2, 0, "test galaxy", (long)CommonRNG.rand.NextDouble()); } //else { map = new Map(2, numclients, "test galaxy", (long)1); } } else { map = m; } driver = new SlaveDriver(this); //dont use until middleman created if (host) { middleman = new Host(map, driver, numclients, this); //((Host)middleman).SendMap(); } else middleman = new Client(ipstring, driver, this); //test for failure here map = driver.GetMap(); if (map == null) { MenuManager.screen = new TitleScreen(MenuManager.batch, MenuManager.font); return; } Player temp = map.GetInstancePlayer(); int num = map.players.IndexOf(temp); map.players[num] = map.players[0]; map.players[0] = temp; if (!host) map.SetPlayer(numclients); galaxy = map.galaxy; player = map.GetInstancePlayer(); space = map.GetHomeSystem(); int x = Game1.device.Viewport.Width; int y = Game1.device.Viewport.Height; galaxybutton = new IconButton(new Rectangle(40, y-40, 120, 40), "GalaxyButton.png", "SystemButton.png", GalaxyClick); components.Add(galaxybutton); shipmenu = new CommandMenu(new Rectangle(x-200, y-200, 200, 200),this); shipmenu.AddShipStuff(); components.Add(shipmenu); planetmenu = new CommandMenu(new Rectangle(x-200, y-200, 200, 200),this); components.Add(planetmenu); planetmenu.AddShipCommand(0, 0, "StarCruiserButton.png", StarCruiser.creator); planetmenu.AddShipCommand(2, 0, "FighterButton.png", FighterShip.creator); planetmenu.AddShipCommand(0, 1, "MinerButton.png", MiningShip.creator); planetmenu.AddShipCommand(1, 0, "ColonistButton.png", ColonyShip.creator); planetmenu.AddShipCommand(1, 1, "TransportButton.png", Transport.creator); planetmenu.AddShipCommand(1, 2, "TelescopeButton.png", Telescope.creator); planetmenu.AddNewCommand(0, 2, "ShieldButton.png", UpgradeClick); waitingmessage = new TextLine(new Rectangle(0, 20, 400, 20), "Waiting for other players."); //planetmenu.showbackround = false; //shipmenu.showbackround = false; statusmenu = new StatusMenu(new Rectangle(0, y - 150, 300, 150)); statusmenu.visible = false; telescopemenu = new TelescopeMenu(new Rectangle(0, y - 150, 300, 150), player); telescopemenu.visible = false; topmenu = new TopMenu(new Rectangle(0, 0, x, 40), this); components.Add(topmenu); }
public HostThread(Socket s, EndPoint e, Map m, Result r, int n) { socket = s; end = e; formatter = new BinaryFormatter(); map = m; action = r; numclients = n; sendmap = true; }