protected override void LoadContent() { bgs = Content.Load<Song>("main"); FootTextu = Content.Load<Texture2D>("feet"); Char_bod = Content.Load<Texture2D>("fullbody"); TextHealthBar = Content.Load<Texture2D>("healthbar-plain"); TextStamBar = Content.Load<Texture2D>("staminabar-plain"); Ply = new Player(Char_bod, new Vector2(300, 200),FootTextu, Textbox, TextHealthBar); boardtext = Content.Load<Texture2D>("bottomtext"); snow = Content.Load<Texture2D>("snow1"); snowing = new FallingSnow(snow, 600); overlay = Content.Load<Texture2D>("snowground-vignette"); groundplate = Content.Load<Texture2D>("ground"); SpriFont = Content.Load<SpriteFont>("SpriteFont1"); Textbox = new TextBox(boardtext,SpriFont); Textbox.ShowText("???: W-Where the f**k am I...", 0, 240,Color.White); spriteBatch = new SpriteBatch(GraphicsDevice); }