//----------------------------------------------------------------------- //Starts the game public async void run() { //So that we can't start multiple games if (isRunning) { return; }//if isRunning = true; Player = new Snake(maxXsize, maxYsize); //The first food SpawnFood(); while (!Player.Dead) { //Updates the game Update(); //Moves the snake Player.Move(direction, eaten); //Detects if it went to itself Player.DetectCollision(); //if it eaten a food eaten = Player.head.xcord == Foodcord[0] && Player.head.ycord == Foodcord[1]; if (eaten) { score++; //spawn new food SpawnFood(); }//if //A bit of delay await Task.Delay(150); }//while isRunning = false; }