public GeneralChannelModel( string channelName, ChannelType type, int users = 0, ChannelMode mode = ChannelMode.Both) : base(channelName, type, mode) { try { if (users < 0) { throw new ArgumentOutOfRangeException(nameof(users), "Users cannot be a negative number"); } UserCount = users; CharacterManager = new ChannelCharacterManager(); Settings = new ChannelSettingsModel(); // the message count now faces the user, so when we reset it it now requires a UI update Messages.CollectionChanged += (s, e) => { if (e.Action != NotifyCollectionChangedAction.Reset) { return; } LastReadCount = Messages.Count; UpdateBindings(); }; Ads.CollectionChanged += (s, e) => { if (e.Action != NotifyCollectionChangedAction.Reset) { return; } LastReadAdCount = Ads.Count; UpdateBindings(); }; } catch (Exception ex) { ex.Source = "General Channel Model, init"; Exceptions.HandleException(ex); } }
public GeneralChannelModel(string name, string title, ChannelType type) : base(name, type, ChannelMode.Both) { try { UserCount = 0; CharacterManager = new ChannelCharacterManager(); Settings = new ChannelSettingsModel(); Title = title; // the message count now faces the user, so when we reset it it now requires a UI update Messages.CollectionChanged += (s, e) => { if (e.Action != NotifyCollectionChangedAction.Reset) { return; } LastReadCount = Messages.Count; UpdateBindings(); }; Ads.CollectionChanged += (s, e) => { if (e.Action != NotifyCollectionChangedAction.Reset) { return; } LastReadAdCount = Ads.Count; UpdateBindings(); }; } catch (Exception ex) { ex.Source = "General Channel Model, init"; Exceptions.HandleException(ex); } }
public GeneralChannelModel( string channelName, ChannelType type, int users = 0, ChannelMode mode = ChannelMode.Both) : base(channelName, type, mode) { try { if (users < 0) throw new ArgumentOutOfRangeException("users", "Users cannot be a negative number"); UserCount = users; CharacterManager = new ChannelCharacterManager(); Settings = new ChannelSettingsModel(); // the message count now faces the user, so when we reset it it now requires a UI update Messages.CollectionChanged += (s, e) => { if (e.Action != NotifyCollectionChangedAction.Reset) return; LastReadCount = Messages.Count; UpdateBindings(); }; Ads.CollectionChanged += (s, e) => { if (e.Action != NotifyCollectionChangedAction.Reset) return; LastReadAdCount = Ads.Count; UpdateBindings(); }; } catch (Exception ex) { ex.Source = "General Channel Model, init"; Exceptions.HandleException(ex); } }
public GeneralChannelModel(string name, string title, ChannelType type) : base(name, type, ChannelMode.Both) { try { UserCount = 0; CharacterManager = new ChannelCharacterManager(); Settings = new ChannelSettingsModel(); Title = title; // the message count now faces the user, so when we reset it it now requires a UI update Messages.CollectionChanged += (s, e) => { if (e.Action != NotifyCollectionChangedAction.Reset) return; LastReadCount = Messages.Count; UpdateBindings(); }; Ads.CollectionChanged += (s, e) => { if (e.Action != NotifyCollectionChangedAction.Reset) return; LastReadAdCount = Ads.Count; UpdateBindings(); }; } catch (Exception ex) { ex.Source = "General Channel Model, init"; Exceptions.HandleException(ex); } }