public static Offset <GetUserRange> CreateGetUserRange(FlatBufferBuilder builder, VectorOffset userOffset = default(VectorOffset)) { builder.StartObject(1); GetUserRange.AddUser(builder, userOffset); return(GetUserRange.EndGetUserRange(builder)); }
public static GetUserRange GetRootAsGetUserRange(ByteBuffer _bb, GetUserRange obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }