コード例 #1
0
ファイル: LineWay_Support.cs プロジェクト: flickerfox/timemap
        public void Create(City_E main_city, Canvas canvas)
        {
            c1 = canvas;
            maincity = main_city;
            canvas.Children.Add(ordinate);
            canvas.Children.Add(absscisse);
            ordinate.X1 = 1;
            ordinate.X2 = 2;
            ordinate.Y1 = 1;
            ordinate.Y2 = 2;
            absscisse.X1 = 1;
            absscisse.X2 = 2;
            absscisse.Y1 = 1;
            absscisse.Y2 = 2;
            ordinate.StrokeThickness = 3;
            ordinate.Stroke= new SolidColorBrush(Colors.White);
            absscisse.StrokeThickness = 3;
            absscisse.Stroke = new SolidColorBrush(Colors.White);

            absscisse.Opacity = 0;
            ordinate.Opacity = 0;
        }
コード例 #2
0
ファイル: Panel_info.cs プロジェクト: flickerfox/timemap
        public void update_message(City_E ce)
        {
            citye=ce;
            tb_cityname.Content = citye.city_name;
            tb_rank.Text = "规模等级"+citye.rank.ToString();
            tb_roaddis.Text = "驾车前往所需时间:"+citye.distance_road+"小时";
            tb_raildis.Text = "火车前往所需时间:" + citye.distance_railway + "小时";
            tb_airdis.Text = "飞机前往所需时间:" + citye.distance_air + "小时";
            tb_describe.Text = citye.describe;
            tb_population.Text = citye.population.ToString() + "万";
            tb_landscape.Text = citye.landscape1;
            tb_landscape2.Text = citye.landscape2;
            tb_landscape3.Text = citye.landscape3;

            bu1.Content = "查找酒店信息";
            bu2.Content = "小吃信息";
            bu3.Content = "感兴趣!";

               // stackpanel.MaxWidth = 1;
               // stackpanel.MaxHeight = 1;
        }
コード例 #3
0
ファイル: LineWay_Support.cs プロジェクト: flickerfox/timemap
 public void set(City_E main_city)
 {
     maincity = main_city;
 }
コード例 #4
0
        //is being used
        public void set_ellipse_fillbrushcolor(City_E citye)
        {
            RadialGradientBrush brush = new RadialGradientBrush();

            int[] c = { 0, 0, 0 };
            if (now_set_color_number >= cities_number)
                now_set_color_number = 0;
             now_set_color_number++;

               px+=((double)6/(double)cities_number)*way;

            if(px>0.9)
             way=-1;
            else if(px<0.1)
                way=1;

            double bili =px;

               // now_set_color_number++;
             //   now_set_color_number++;

            int paichu = random.Next(3);
            if (now_set_color_number <= (cities_number / 3))
                paichu = 2;
            else if (now_set_color_number < (cities_number * 2) / 3)
                paichu = 0;
            else
                paichu = 1;
            int left;
            int right;
            c[paichu] = 0;

            if (paichu == 0)
            {
                left = 1;
                right = 2;
            }
            else if (paichu == 1)
            {
                left = 0; right = 2;
            }
            else
            {
                left = 0; right = 1;
            }

            bili = px;

            if (paichu == 2 || paichu == 0)
            {
                if (way == 1){
                    c[left] = (int)(255 * 0.2);
                    c[right] = (int)(255 * bili * 0.2);
                }
                else
                {
                    c[right] = (int)(255 * bili * 0.2);
            c[left] = (int)(255 * 0.2);
                }

            }
            else
            {
                  if (way == 1){
                           c[right] = (int)(255 * bili * 0.2);
            c[left] = (int)(255 * 0.2);
                }
                else
                {

                       c[left] = (int)(255 * 0.2);
                    c[right]=(int)(255*bili*0.2);
                }
            }
            int a = c[right];
            int b = c[left];

               GradientStop gs=new GradientStop();
            gs.Color = Color.FromArgb((byte)0, (byte)c[0], (byte)c[1], (byte)c[2]);
            gs.Offset = 0;
            gs = new GradientStop();
            brush.GradientStops.Add(gs);  //deep
            gs.Color = Color.FromArgb((byte)0, (byte)c[0], (byte)c[1], (byte)c[2]);
            gs.Offset = 0.4;
            gs = new GradientStop();
            brush.GradientStops.Add(gs);//deep
            c[right] = (int)(c[right] / 0.3);
            c[left] = (int)(c[left] / 0.3);
            gs = new GradientStop();
            gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
            gs.Offset = 0.41;
            brush.GradientStops.Add(gs);//middle
            gs = new GradientStop();
            gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
            gs.Offset = 0.49;
            brush.GradientStops.Add(gs);//middle
              c[left] = b;
             c[right] = a;
             gs = new GradientStop();
             gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
             gs.Offset = 0.5;
            brush.GradientStops.Add(gs);//deep
            gs = new GradientStop();
            gs.Offset=0.52;
            brush.GradientStops.Add(gs);//deep
            gs = new GradientStop();

            c[left] = (int)(b / 0.2);
            c[right] = (int)(a / 0.2);
              gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
             gs.Offset = 0.53;
            brush.GradientStops.Add(gs);//lighgt
            gs = new GradientStop();
            gs.Offset=1;
            gs.Color = Color.FromArgb((byte)0, (byte)c[0], (byte)c[1], (byte)c[2]);
            brush.GradientStops.Add(gs);  //nothing

            citye.ellipse.Fill = brush;
            citye.line_brush.Color = Color.FromArgb((byte)175, (byte)c[0], (byte)c[1], (byte)c[2]);
        }
コード例 #5
0
        //set ellipse color at random
        public void set_citye_brushcolor(City_E  city_e)
        {
            city_e.radialgradientbrush = new RadialGradientBrush();
            //    city_e.radialgradientbrush.GradientOrigin = new Point(0.5, 0.5);
              //  city_e.radialgradientbrush.Center = new Point(0.5, 0.5);

            RadialGradientBrush brush = new RadialGradientBrush();
            int []c={0,0,0};
            double bili = random.NextDouble();
            int paichu = random.Next(3);
            int left;
            int right;
            c[paichu] = 0;
            if (paichu == 0)
            {
                left = 1;
                right = 2;
            }
            else if (paichu == 1)
            {
                left = 0; right = 2;
            }
            else
            {
                left = 0; right = 1;
            }
            c[right] = (int)(255 * bili*0.2);
            c[left] = (int)(255 * 0.2);
            int a = c[right];
            int b = c[left];
            GradientStop gs=new GradientStop();
            gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
            gs.Offset = 0;

            city_e.radialgradientbrush.GradientStops.Add(gs);  //deep
            gs = new GradientStop();
            gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
            gs.Offset = 0.6;
            city_e.radialgradientbrush.GradientStops.Add(gs);//deep
            c[right] = (int)(c[right] / 0.3);
            c[left] = (int)(c[left] / 0.3);

            gs = new GradientStop();
            gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
            gs.Offset = 0.61;
            city_e.radialgradientbrush.GradientStops.Add(gs);//middle
            gs = new GradientStop();
            gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
            gs.Offset = 0.69;
            city_e.radialgradientbrush.GradientStops.Add(gs);//middle
              c[left] = b;
             c[right] = a;
             gs = new GradientStop();
             gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
             gs.Offset = 0.7;
            city_e.radialgradientbrush.GradientStops.Add(gs);//deep
            gs = new GradientStop();
            gs.Offset=0.72;
            city_e.radialgradientbrush.GradientStops.Add(gs);//deep

            c[left] = (int)(b / 0.2);
            c[right] = (int)(a / 0.2);
            gs = new GradientStop();
              gs.Color = Color.FromArgb((byte)255, (byte)c[0], (byte)c[1], (byte)c[2]);
             gs.Offset = 0.73;
            city_e.radialgradientbrush.GradientStops.Add(gs);//lighgt
            gs = new GradientStop();
            gs.Offset=1;
            gs.Color = Color.FromArgb((byte)0, (byte)c[0], (byte)c[1], (byte)c[2]);
            city_e.radialgradientbrush.GradientStops.Add(gs);  //nothing
            brush.GradientStops.Add(gs);
            city_e.ellipse.Fill = brush;
            city_e.line_brush.Color = Color.FromArgb((byte)10, (byte)c[0], (byte)c[1], (byte)c[2]);
        }
コード例 #6
0
ファイル: MainPage.xaml.cs プロジェクト: flickerfox/timemap
        // set the city as if mouse down on it
        public int Control_Display_FindCityAsTargetCity(string city_name)
        {
            if (maincity_e.city_name.Equals(city_name))
                return 0;
            if (moveanimation.isrunning == true)
            {
                moveanimation.stop_animation_CTN();
                //       biggersmalleranimation.stop_animation_bigger();
            }
            if (last_citynumber >= 0)
            {
                cities_EL[last_citynumber].line_entity.StrokeThickness = 1.5;
                SolidColorBrush scb1 = cities_EL[last_citynumber].line_brush;
                cities_EL[last_citynumber].line_brush.Color = Color.FromArgb((byte)150, (byte)scb1.Color.R, (byte)scb1.Color.G, (byte)scb1.Color.B);
                cities_EL[last_citynumber].ellipse.Width = cities_EL[last_citynumber].r;
                cities_EL[last_citynumber].ellipse.Height = cities_EL[last_citynumber].r;
                cities_EL[last_citynumber].stop_twikling();
                //   cities_EL[last_citynumber].
            }
            bu_change.disapear();
            panel_info.disappear();
            int i = 0;
            for (i = 0; i < cities_EL.Count; i++)
            {
                if (cities_EL[i].city_name.Equals(city_name))
                    break;
            }

                if (cities_EL[i].twinkling == 0)
                {
                    cities_EL[i].start_twikling();
                    chosencity = cities_EL[i];
                }
            if (bu_change.isShowing == false)
            {
                //  bu_change.isShowing = true;
                bu_change.showbutton(cities_EL[i].x_center+40, cities_EL[i].y_center + 40);
            }
            if (panel_info.isShowing == false)
            {
                panel_info.update_message(cities_EL[i]);
                panel_info.show(cities_EL[i].x_center + 40, cities_EL[i].y_center - 80);

            }

            SolidColorBrush scb = cities_EL[i].line_brush;
            cities_EL[i].line_brush.Color = Color.FromArgb((byte)255, (byte)scb.Color.R, (byte)scb.Color.G, (byte)scb.Color.B);
            cities_EL[i].line_entity.StrokeThickness = 2.5;
            //  cities_EL[i].ellipse.Width =cities_EL[i].r+10;
            //   cities_EL[i].ellipse.Height = cities_EL[i].r + 10;
            last_citynumber = i;
            //set time circle
            time_circle.reset(maincity_e.x_center, maincity_e.y_center, position_compute.ratio_road, cities_EL[i].get_chosen_distance());
            return 0;
        }
コード例 #7
0
ファイル: MainPage.xaml.cs プロジェクト: flickerfox/timemap
        private void get_to_new_condition(City_E newmaincity)
        {
            List<City_E> Oldlist = cities_EL;
            maincity_e.is_centralcity = false;
            newmaincity.is_centralcity = true;
               // maincity_e = newmaincity;
            City_E oldmaincity=maincity_e;
            time_circle.tc_e.MouseLeftButtonDown -= tc_e_MouseLeftButtonDown;
            time_circle.tc_e.MouseMove -= ellipse_MouseMove;
            time_circle.tc_e.MouseLeftButtonUp -= ellipse_MouseLeftButtonUp;
            canvas1.MouseWheel-= canvas1_MouseWheel;
            canvas1.MouseLeftButtonDown -= canvas1_MouseLeftButtonDown;
            canvas1.MouseMove -= canvas1_MouseMove;
            canvas1.MouseLeftButtonUp -= canvas1_MouseLeftButtonUp;
            bu_change.button.Click -= changebutton_MouseLeftButtonDown;

            for (int i = 0; i < cities_EL.Count; i++)
            {
             //       if (cities_EL[i] != chosencity)
                {
                    canvas1.Children.Remove(cities_EL[i].ellipse);
                    canvas1.Children.Remove(cities_EL[i].line_entity);
                    canvas1.Children.Remove(cities_EL[i].textblock);
                    cities_EL[i].ellipse.MouseEnter -= city_e_MouseEnter;
                    cities_EL[i].ellipse.MouseLeave -= ellipse_e_MouseLeave;
                    cities_EL[i].ellipse.MouseLeftButtonDown -= ellipse_MouseLeftButtonDown;
                    cities_EL[i].ellipse.MouseMove -= ellipse_MouseMove;
                    cities_EL[i].ellipse.MouseLeftButtonUp -= ellipse_MouseLeftButtonUp;
                }
            }
               cities_EL = new List<City_E>();

               position_compute.angle_set = 0;
               position_compute.now_set_color_number = 0;
               for (int i = 0; i < Oldlist.Count; i++)
               {
               cities_EL.Add(Oldlist[i]);
               if (cities_EL[i].is_centralcity == true)//set new maincity
                   maincity_e = cities_EL[i];

              //     cities_EL[i].create_linetomaincity(10, 10, canvas1);
               cities_EL[i].create_ellipse_oncavas(canvas1, cities_EL[i].x_center, cities_EL[i].y_center);

               position_compute.set_ellipse_fillbrushcolor(cities_EL[i]);
               }

            //animation
               sb = new Storyboard();
               maincity_e.addellipse_to_storyBoard(sb, oldmaincity.x_center, oldmaincity.y_center);
               sb.Begin();  //make the maincity to center

               for (int i = 0; i < cities_EL.Count; i++)
               {
               random_set_citytime_value(cities_EL[i]);
            }
               cities_EL.Reverse();

               Storyboard sb1 = new Storyboard();
               position_compute.angle_set = 0;
               position_compute.cities_number = cities_EL.Count;
               for (int i = 0; i < cities_EL.Count; i++)
               {
               if (cities_EL[i] != maincity_e)
               {
                   double angle1 = position_compute.angle_compute();
                   cities_EL[i].angle_remember = angle1;
                   double dx1 = position_compute.compute_x_relatetomaincity(cities_EL[i].actual_distance[cities_EL[i].which_distance], maincity_e.x_center, angle1);
                   double dy1 = position_compute.compute_Y_relateto_maincity(cities_EL[i].actual_distance[cities_EL[i].which_distance], maincity_e.y_center, angle1);
                   cities_EL[i].angle_remember = angle1;
                  cities_EL[i].addellipse_to_storyBoard(sb1, dx1, dy1);
                   //cities_EL[i].set_line_position(maincity_e.x_center, maincity_e.y_center, dx1 + 12.5, dy1 + 12.5);
               }
              }
            sb1.BeginTime=TimeSpan.FromSeconds(0.65);
               sb1.Begin();

              //set line
               Storyboard sb2 = new Storyboard();
               for (int i = 0; i < cities_EL.Count; i++)
               {
               cities_EL[i].create_linetomaincity(maincity_e.x_center, maincity_e.y_center, canvas1);
               cities_EL[i].line_entity.X1 = maincity_e.x_center;
               cities_EL[i].line_entity.X2 = maincity_e.x_center;
               cities_EL[i].line_entity.Y1 = maincity_e.y_center;
               cities_EL[i].line_entity.Y2 = maincity_e.y_center;
               cities_EL[i].line_entity.Opacity=0;
               if(cities_EL[i].is_centralcity==false)
               cities_EL[i].set_line_position(maincity_e.x_center, maincity_e.y_center, cities_EL[i].x_center, cities_EL[i].y_center);
               cities_EL[i].ellipse.MouseEnter += new MouseEventHandler(city_e_MouseEnter);
               cities_EL[i].ellipse.MouseLeave += new MouseEventHandler(ellipse_e_MouseLeave);
               cities_EL[i].ellipse.MouseLeftButtonDown += new MouseButtonEventHandler(ellipse_MouseLeftButtonDown);
               cities_EL[i].ellipse.MouseMove += new MouseEventHandler(ellipse_MouseMove);
               cities_EL[i].ellipse.MouseLeftButtonUp += new MouseButtonEventHandler(ellipse_MouseLeftButtonUp);
               if(cities_EL[i]!=maincity_e)
                   cities_EL[i].is_centralcity = false;
               cities_EL[i].add_line_storyboard(sb2);
            }
            sb2.BeginTime=TimeSpan.FromSeconds(1.4);
            sb2.Begin();

               time_circle.tc_e.MouseLeftButtonDown += new MouseButtonEventHandler(tc_e_MouseLeftButtonDown);
               time_circle.tc_e.MouseMove += new MouseEventHandler(ellipse_MouseMove);
               time_circle.tc_e.MouseLeftButtonUp += new MouseButtonEventHandler(ellipse_MouseLeftButtonUp);
               canvas1.MouseWheel += new MouseWheelEventHandler(canvas1_MouseWheel);
               canvas1.MouseLeftButtonDown += new MouseButtonEventHandler(canvas1_MouseLeftButtonDown);
               canvas1.MouseMove += new MouseEventHandler(canvas1_MouseMove);
               canvas1.MouseLeftButtonUp += new MouseButtonEventHandler(canvas1_MouseLeftButtonUp);

               bu_change.button.Click += new RoutedEventHandler(changebutton_MouseLeftButtonDown);
               moveanimation.listtargetcities = cities_EL;
               moveanimation.target_circle = time_circle;

               canvas1.Children.Remove(panel_info.stackpanel);
               canvas1.Children.Remove(panel_info.stackpanel2);
               canvas1.Children.Add(panel_info.stackpanel);
               canvas1.Children.Add(panel_info.stackpanel2);
               showway_flag = 0;
               lineway_support.disappear();
               panel_info.disappear();
               bu_change.disapear();
        }
コード例 #8
0
ファイル: MainPage.xaml.cs プロジェクト: flickerfox/timemap
        void ellipse_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            //     Search_cityClient client = new Search_cityClient();
               //     client.search_cityCompleted += new EventHandler<search_cityCompletedEventArgs>(client_search_cityCompleted);
               //     maincity_e.textblock.Text += "+";

            //    client.search_cityAsync("杭州", 52);
              //      if (tempp == 52)
              //      tempp = 5;

            //    for (int u = 0; u < City_list.Count; u++)
               //     {
            //        maincity_e.textblock.Text += City_list[u].city_name;
               //     }
            //    Control_Display_Time(r23.Next(40));
            if (moveanimation.isrunning == true)
            {
                moveanimation.stop_animation_CTN();
             //       biggersmalleranimation.stop_animation_bigger();
            }
            ismousedown = true;
            ismousedownfromellipse = true;
            mouse_beginx = e.GetPosition(null).X;
            mouse_beginy = e.GetPosition(null).Y;
            int i=0;
            // first clean the last used city_entity
            if (maincity_e.ellipse != (sender as Ellipse))
            {
                if (last_citynumber >= 0)
                {
                    cities_EL[last_citynumber].line_entity.StrokeThickness = 1.5;
                    SolidColorBrush scb1 = cities_EL[last_citynumber].line_brush;
                    cities_EL[last_citynumber].line_brush.Color = Color.FromArgb((byte)150, (byte)scb1.Color.R, (byte)scb1.Color.G, (byte)scb1.Color.B);
                    cities_EL[last_citynumber].ellipse.Width = cities_EL[last_citynumber].r;
                    cities_EL[last_citynumber].ellipse.Height = cities_EL[last_citynumber].r;
                    cities_EL[last_citynumber].stop_twikling();
                 //   cities_EL[last_citynumber].
                }
                bu_change.disapear();
                panel_info.disappear();

                for (i = 0; i < cities_EL.Count; i++)
                {
                    if (cities_EL[i].ellipse == (sender as Ellipse))
                        break;
                }
               //     biggersmalleranimation.stop_animation_bigger();

               //      client.search_cityAsync("上海",52);

                if (cities_EL[i].twinkling == 0)
                {
                    cities_EL[i].start_twikling();
                    chosencity = cities_EL[i];
                }
                if (bu_change.isShowing == false)
                {
                  //  bu_change.isShowing = true;
                    bu_change.showbutton(e.GetPosition(canvas1).X, e.GetPosition(canvas1).Y + 20);
                }
                if (panel_info.isShowing == false)
                {
                    panel_info.update_message(cities_EL[i]);
                    panel_info.show(cities_EL[i].x_center +40, cities_EL[i].y_center -80);

                }

                SolidColorBrush scb = cities_EL[i].line_brush;
                cities_EL[i].line_brush.Color = Color.FromArgb((byte)255, (byte)scb.Color.R, (byte)scb.Color.G, (byte)scb.Color.B);
               cities_EL[i].line_entity.StrokeThickness = 2.5;
              //  cities_EL[i].ellipse.Width =cities_EL[i].r+10;
             //   cities_EL[i].ellipse.Height = cities_EL[i].r + 10;
                last_citynumber = i;
                //set time circle
                time_circle.reset(maincity_e.x_center, maincity_e.y_center, position_compute.ratio_road, cities_EL[i].get_chosen_distance());
            }
        }
コード例 #9
0
ファイル: MainPage.xaml.cs プロジェクト: flickerfox/timemap
        //void client_search_cityCompleted(object sender, search_cityCompletedEventArgs e)
        //{
        //    List<city_info> list = e.Result;
        //    textBlock1.Text = list[0].city_name;
        //}
        private void Canvas_Loaded(object sender, RoutedEventArgs e)
        {
            cities_EL.Add(new City_E("上海", 1, 3.5, 2, 1));
            cities_EL.Add(new City_E("南京", 1, 3.5, 1, 0.5));
            cities_EL.Add(new City_E("江苏", 1, 2.5, 1, 0.5));
            cities_EL.Add(new City_E("重庆", 1, 48, 30, 2));
            String[] str_cityname = { "台北", "福州", "广州", "南宁", "南昌", "长沙", "武汉", "成都", "沈阳", "长春", "哈尔滨", "呼和浩特", "石家庄", "郑州", "香港", "澳门", "银川", "海口", "长春", "昆明", "兰州" };
            Random ran=new Random();
            for (int i = 4; i <= 24; i++)
            {
                cities_EL.Add(new City_E(str_cityname[i-4], 1,7+ran.Next(30), 19, 1));
            }

                //  set main city
                maincity_e = cities_EL[0];
            maincity_e.is_centralcity = true;
            time_circle = new Time_circle(240, 200, canvas1);

            for (int i = 0; i < cities_EL.Count; i++)
            {
                //set line
                cities_EL[i].create_linetomaincity(10, 10, canvas1);
                cities_EL[i].create_ellipse_oncavas(canvas1, 240-i*20 , 200);//2
                position_compute.set_ellipse_fillbrushcolor(cities_EL[i]);
                cities_EL[i].update();
                cities_EL[i].ellipse.MouseEnter += new MouseEventHandler(city_e_MouseEnter);
               cities_EL[i].ellipse.MouseLeave += new MouseEventHandler(ellipse_e_MouseLeave);
               cities_EL[i].ellipse.MouseLeftButtonDown += new MouseButtonEventHandler(ellipse_MouseLeftButtonDown);
               cities_EL[i].ellipse.MouseMove += new MouseEventHandler(ellipse_MouseMove);
               cities_EL[i].ellipse.MouseLeftButtonUp += new MouseButtonEventHandler(ellipse_MouseLeftButtonUp);

            }

             for (int i = 1; i < cities_EL.Count; i++)
            {
               cities_EL[i].set_line_position(maincity_e.x_center, maincity_e.y_center, cities_EL[i].x_center, cities_EL[i].y_center);
            }

            double maincityx = (double)maincity_e.ellipse.RenderTransform.GetValue(TranslateTransform.XProperty) + maincity_e.ellipse.Width / 2;
            double maincityy = (double)maincity_e.ellipse.RenderTransform.GetValue(TranslateTransform.YProperty) + maincity_e.ellipse.Height / 2;
             sb=new Storyboard();

            Random r1 = new Random();
            //set animation
            for (int i = 1; i < cities_EL.Count; i++)
            {

                double angle1 = position_compute.angle_compute();
                double dx1 = position_compute.compute_x_relatetomaincity(cities_EL[i].distance_road, maincityx, angle1);
                double dy1 = position_compute.compute_Y_relateto_maincity(cities_EL[i].distance_road, maincityy, angle1);
                cities_EL[i].angle_remember = angle1;

                cities_EL[i].addall_to_StoryBoard(sb, dx1, dy1, maincityx, maincityy);

                cities_EL[i].set_line_position(maincityx, maincityy, dx1 + 12.5,dy1+12.5);

            }
               sb.Begin();
               time_circle.tc_e.MouseLeftButtonDown += new MouseButtonEventHandler(tc_e_MouseLeftButtonDown);
               time_circle.tc_e.MouseMove += new MouseEventHandler(ellipse_MouseMove);
               time_circle.tc_e.MouseLeftButtonUp += new MouseButtonEventHandler(ellipse_MouseLeftButtonUp);
               canvas1.MouseWheel += new MouseWheelEventHandler(canvas1_MouseWheel);
               canvas1.MouseLeftButtonDown += new MouseButtonEventHandler(canvas1_MouseLeftButtonDown);
               canvas1.MouseMove+=new MouseEventHandler(canvas1_MouseMove);
               canvas1.MouseLeftButtonUp+=new MouseButtonEventHandler(canvas1_MouseLeftButtonUp);
               bu_change = new button_change(canvas1);
               bu_change.button.Click += new RoutedEventHandler(changebutton_MouseLeftButtonDown);
               panel_info = new Panel_info(canvas1);
               moveanimation.create_a_thread();
               biggersmalleranimation.create_a_thread();
               moveanimation.listtargetcities = cities_EL;
               moveanimation.target_circle = time_circle;
            //   moveanimation.lsp = lineway_support;
               tb_showway_oncanvas.Foreground = new SolidColorBrush(Colors.White);
               tb_showway_oncanvas.FontFamily = new System.Windows.Media.FontFamily("SimHei");
               tb_showway_oncanvas.FontSize = 21;
               tb_showway_oncanvas.Text = "火车时间图";
               canvas1.Children.Add(tb_showway_oncanvas);
               lineway_support = new LineWay_Support();
               lineway_support.Create(maincity_e, canvas1);
        }
コード例 #10
0
ファイル: MainPage.xaml.cs プロジェクト: flickerfox/timemap
 public void random_set_citytime_value(City_E acity)
 {
     //  Random r = new Random();
     acity.distance_road = r23.Next(30) + 2;
     acity.distance_railway = r23.Next(24) + 4;
     acity.distance_air = r23.Next(2) + 0.5;
     acity.update_chosendistance();
 }
コード例 #11
0
ファイル: MoveAnimation.cs プロジェクト: flickerfox/timemap
        public void start_smaller_animation(City_E ce)
        {
            citye = ce;

            if (ischosenmethod == true && isrunning == false)
            {

                dispatchertimer.Tick += new EventHandler(dispatchertimer_Tick_Smaller);
                // target_time = time;
                running_time = 0;
                dispatchertimer.Start();
                isrunning = true;
            }
        }
コード例 #12
0
ファイル: MoveAnimation.cs プロジェクト: flickerfox/timemap
        public void start_Bigger_animation(City_E ce)
        {
            if(biggerlock==0)
            citye = ce;

            if (ischosenmethod == true && isrunning == false&&biggerlock==0)
            {
                citye.ellipse.Width=citye.r;
                dispatchertimer.Tick += new EventHandler(dispatchertimer_Tick_Bigger);
               // target_time = time;
                running_time = 0;
                dispatchertimer.Start();
                isrunning = true;
                biggerlock = 1;
            }
        }