コード例 #1
0
ファイル: Game1.cs プロジェクト: KeanuKuhn/CERT2
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch      = new SpriteBatch(GraphicsDevice);
     m_pbulletmanager = new Bulletmanager();
     p1 = new player(m_pbulletmanager);
     g1 = new ground();
     // TODO: use this.Content to load your game content here
 }
コード例 #2
0
 public player(Bulletmanager a_manRef)
 {
     m_manRef    = a_manRef;
     playerpos.X = 312;
     playerpos.Y = 920;
     playerpos   = new Rectangle(playerpos.X, playerpos.Y, 90, 90);
     texture     = Game1.content.Load <Texture2D>("player");
     btimer      = false;
 }
コード例 #3
0
ファイル: player.cs プロジェクト: KeanuKuhn/CERT2
 public player(Bulletmanager a_manRef)
 {
     m_manRef    = a_manRef;
     playerpos.X = 312;
     playerpos.Y = 920;
     playerpos   = new Rectangle(playerpos.X, playerpos.Y, 90, 90);
     texture     = Game1.content.Load <Texture2D>("P.idle");
     ammop       = Game1.content.Load <Texture2D>("pstill");
     btimer      = false;
     m_timer     = 0;
     ammo        = 50;
 }
コード例 #4
0
ファイル: player.cs プロジェクト: KeanuKuhn/CERT2
 public player(Bulletmanager a_manRef)
 {
     m_manRef         = a_manRef;
     playerpos.X      = 0;
     playerpos.Y      = 920;
     playerpos        = new Rectangle(playerpos.X, playerpos.Y, 90, 90);
     texture          = Game1.content.Load <Texture2D>("P.idle");
     ammop            = Game1.content.Load <Texture2D>("ammo");
     healthp          = Game1.content.Load <Texture2D>("health");
     portrait         = Game1.content.Load <Texture2D>("portrait");
     btimer           = false;
     m_timer          = 0;
     playeredgescreen = false;
     ammo             = 50;
     ammotimer        = 0;
     health           = 4;
 }