コード例 #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            float screenscale = graphicsManager.GraphicsDevice.Viewport.Width / 1280f;

            spriteScale         = Matrix.CreateScale(screenscale, screenscale, 1);
            splashScreen        = Content.Load <Texture2D>("Graphics\\mainMenu");
            gameOver            = Content.Load <Texture2D>("Graphics\\endMenu");
            fullScreenRectangle = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height);
            font = Content.Load <SpriteFont>("Graphics\\gameFont");
            game.LoadContent(font);
        }
コード例 #2
0
 private void newGame()
 {
     game = new ShipGame(Content, Window);
     game.Initialize();
     game.LoadContent(font);
 }