public static void Createenemies() { // RAPID GUN HALL EnemySoldier2 e1 = new EnemySoldier2(new PointF(770, -200)); //RAPID GUN ROOM EnemySoldier e2 = new EnemySoldier(new PointF(750, 400)); // SUPER BALL LAUNCHER EnemySoldier2 e3 = new EnemySoldier2(new PointF(-650, -650)); // PISTOL AREA EnemySoldier2 e4 = new EnemySoldier2(new PointF(100, 300)); // PISTOL AREA EnemySoldier2 e5 = new EnemySoldier2(new PointF(200, 375)); // PISTOL AREA Tank t1 = new Tank(new PointF(150, 275)); // PISTOL AREA EnemySoldier e6 = new EnemySoldier(new PointF(0, 0)); // SNIPER ROOM EnemySoldier e7 = new EnemySoldier(new PointF(-750, 400)); // SNIPER HALL EnemySoldier e8 = new EnemySoldier(new PointF(-770, -200)); // LOWER MIDDLE EnemySoldier e9 = new EnemySoldier(new PointF(-85, 750)); // UPPER MIDDLE EnemySoldier2 e10 = new EnemySoldier2(new PointF(-90, -600)); //TASK 4: Add in our new Enemy EnemySoldierWill e11 = new EnemySoldierWill(new PointF(10, 10)); }
public static void Createenemies2() { // RAPID GUN HALL EnemySoldier3 e11 = new EnemySoldier3(new PointF(770, -200)); //RAPID GUN ROOM EnemySoldier2 e12 = new EnemySoldier2(new PointF(750, 400)); // SUPER BALL LAUNCHER EnemySoldier3 e13 = new EnemySoldier3(new PointF(-600, -520)); // SUPER BALL LAUNCHER EnemySoldier2 e14 = new EnemySoldier2(new PointF(-650, -650)); // PISTOL AREA EnemySoldier2 e15 = new EnemySoldier2(new PointF(100, 300)); // PISTOL AREA EnemySoldier2 e16 = new EnemySoldier2(new PointF(200, 375)); // PISTOL AREA Tank t2 = new Tank(new PointF(150, 275)); // PISTOL AREA EnemySoldier2 e17 = new EnemySoldier2(new PointF(0, 0)); // SNIPER ROOM EnemySoldier3 e18 = new EnemySoldier3(new PointF(-750, 400)); // SNIPER HALL EnemySoldier e19 = new EnemySoldier(new PointF(-770, -200)); // MIDDLE AREA Tank t3 = new Tank(new PointF(0, 10)); // MIDDLE EnemySoldier3 e20 = new EnemySoldier3(new PointF(5, 5)); }