/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Core core = new Core()) { core.Run(); } }
public Particle(Element element, int x, int y, float speedX, float speedY, Core c) { this.core = c; this.Texture = Core.SolidPixel; this.Color = element.Color; this.Element = element; this.Position = new Vector2(x, y); this.boundaryBlock = true; }