public CPlayer(CClient sClient) { Client = sClient; Session = new CSession(); Session.ClientID = 0; Session.CtlCode = 0; Session.isInGame = false; Session.isLoggedIn = false; Session.password = ""; Session.username = ""; CharInfo = new CInfo(); CharInfo.CharID = 0; CharInfo.BodyID = 0; CharInfo.CharName = ""; CharInfo.Class = 0; CharInfo.cLevel = 0; CharInfo.cExp = 0; CharInfo.cGold = 0; CharInfo.MasterPts = 0; CharInfo.sGold = 0; CharInfo.SkillPts = 0; CharInfo.StatPts = 0; Inventory = new CItem[78]; for (int i = 0; i < 78; i++) { ClearItem(Inventory[i]); } }
public CNpc() { NpcInfo = new CInfo(); NpcInfo.BodyID = 0; NpcInfo.cExp = 0; NpcInfo.cGold = 0; NpcInfo.ChaosPts = 0; NpcInfo.CharID = 0; NpcInfo.CharName = null; NpcInfo.Class = 0; NpcInfo.cLevel = 0; NpcInfo.MasterPts = 0; NpcInfo.sGold = 0; NpcInfo.SkillPts = 0; NpcInfo.StatPts = 0; NpcFile = null; }