public void OnPostRender() { flare.ClearExtinction(); flare.sunglareMaterial.SetFloat(ShaderProperties.renderOnCurrentCamera_PROPERTY, 0.0f); flare.sunglareMaterial.SetFloat(ShaderProperties.useDbufferOnCamera_PROPERTY, useDbufferOnCamera); }
public void OnPostRender() { flare.ClearExtinction(); flare.sunglareMaterial.SetFloat("renderOnCurrentCamera", 0.0f); flare.sunglareMaterial.SetFloat("useDbufferOnCamera", useDbufferOnCamera); }