static public string isContextEngineCompatible() { string[] filters = new string[] { "~", "#", "network", "precheck" }; for (int i = 0; i < filters.Length; i++) { if (EngineLoader.doActiveSceneNameContains(filters[i], true)) { return(filters[i]); } } return(""); }
public void startupProcess() { //don't load engine on guide scenes (starting with ~) if (EngineLoader.doActiveSceneNameContains("~", true)) { Debug.LogWarning("<color=red><b>guide scene</b> not loading engine here</color>"); return; } if (!EngineLoader.hasAnyScenesInBuildSettings()) { Debug.Log(getStamp() + "can't load ?"); } StartCoroutine(processStartup()); }