void Start() { // if (refCamera == null) // refCamera = Camera.main; selectedColor = ColorManager.Instance.color; SelectInnerColor(Vector2.zero); finalColorSprite.color = finalColor; PMD = GameObject.FindGameObjectWithTag("PMD").GetComponent <PaintMeshDeformer> (); }
// Use this for initialization void Start() { SpawnPosition = GameObject.FindGameObjectWithTag("SpawnPosition").transform; PMD = GameObject.FindGameObjectWithTag("PMD").GetComponent <PaintMeshDeformer>(); undoNredo = GameObject.FindGameObjectWithTag("SLUR").GetComponent <UndoAndRedo> (); UIref = GameObject.FindGameObjectWithTag("UINref").GetComponent <UINavigationSystem> (); dm = GameObject.FindGameObjectWithTag("SM").GetComponent <VRSmooth> (); tooltip = GameObject.FindGameObjectWithTag("tooltip").GetComponent <VRTK_ControllerTooltips> (); }
// Use this for initialization void Start() { for (int i = 0; i < Tools.Length; i++) { ToolList.Push(Tools [i]); } PMD = GameObject.FindGameObjectWithTag("PMD").GetComponent <PaintMeshDeformer> (); foreach (GameObject tl in Tools) { tl.SetActive(false); } Tools [0].SetActive(true); }
// Use this for initialization void Start() { for (int i = 0; i < MainTools.Length; i++) { ToolList.Push(MainTools [i]); } PMD = GameObject.FindGameObjectWithTag("PMD").GetComponent <PaintMeshDeformer> (); UINAV = GameObject.FindGameObjectWithTag("UINref").GetComponent <UINavigationSystem>(); foreach (GameObject tl in MainTools) { tl.SetActive(false); } MainTools [0].SetActive(true); //goals = GameObject.FindGameObjectsWithTag ("goals"); foreach (GameObject gl in goals) { gl.SetActive(false); } goals [0].SetActive(true); //required points to moved to next goal, then new tools get unlock Exp.RequiredsculptEXP = ExpGlobalAmount; Exp.RequiredscaleEXP = ExpGlobalAmount / 2; Exp.RequiredrotateEXP = ExpGlobalAmount / 2; Exp.RequiredcreaseEXP = ExpGlobalAmount / 2; Exp.RequiredgrabEXP = ExpGlobalAmount / 2; Exp.RequiredsymmetryEXP = ExpGlobalAmount / 2; Exp.RequiredsmoothEXP = ExpGlobalAmount / 2; Exp.RequiredpaintEXP = ExpGlobalAmount; foreach (Slider sli in expPointsliders) { sli.maxValue = ExpGlobalAmount; } for (int i = 0; i < toolsboolean.Length; i++) { toolsboolean [i] = false; } }
public void AssignedMeshTrasformReference() { sphere = GameObject.FindGameObjectWithTag("Mesh"); _rotation = Vector3.zero; PMD = GameObject.FindGameObjectWithTag("PMD").GetComponent <PaintMeshDeformer>(); _controllerPos = GameObject.FindGameObjectWithTag("controllerRight").GetComponent <Transform>(); scriptRef = sphere.GetComponent <VRTK_InteractableObject> (); PointerRef = GameObject.FindGameObjectWithTag("controllerRight").GetComponent <VRTK_UIPointer> (); UIref = GameObject.FindGameObjectWithTag("UINref").GetComponent <UINavigationSystem> (); if (UIref == null) { UIref = GameObject.FindGameObjectWithTag("UINref").GetComponent <UINavigationSystem> (); } controllerPos = GameObject.FindGameObjectWithTag("controllerRight"); sculpt = UIref.Scalexyz; rotate = UIref.Rotatexyz; UniformScale = UIref.uniformScale; GrabToggle = UIref.Grab; CheckingReference = true; }
void Awake() { ToolsArray = new GameObject[6]; ToolsArray [0] = GameObject.FindGameObjectWithTag("sculpt"); ToolsArray [1] = GameObject.FindGameObjectWithTag("scale"); ToolsArray [2] = GameObject.FindGameObjectWithTag("rotate"); ToolsArray [3] = GameObject.FindGameObjectWithTag("Crease"); ToolsArray [4] = GameObject.FindGameObjectWithTag("smooth"); ToolsArray [5] = GameObject.FindGameObjectWithTag("paint"); grab = GameObject.FindGameObjectWithTag("grab"); symmetry = GameObject.FindGameObjectWithTag("symmetry"); CreaseStrength = ToolsArray [3].GetComponentInChildren <Slider> (); foreach (GameObject tools in ToolsArray) { tools.SetActive(false); } PMD = GameObject.FindGameObjectWithTag("PMD").GetComponent <PaintMeshDeformer>(); VRTP = GameObject.FindGameObjectWithTag("TP").GetComponent <VRTexturePainter> (); tooltip = GameObject.FindGameObjectWithTag("tooltip").GetComponent <VRTK_ControllerTooltips> (); }
void Start() { PMD = GameObject.FindGameObjectWithTag("PMD").GetComponent <PaintMeshDeformer> (); }
// Use this for initialization void Start() { halfMesh = GameObject.FindGameObjectWithTag("mesh").GetComponent <PaintMeshDeformer>(); }