public static Offset <Netchan> CreateNetchan(FlatBufferBuilder builder, int protocol = 0, int sequence = 0, int ack = 0, VectorOffset playersOffset = default(VectorOffset)) { builder.StartObject(4); Netchan.AddPlayers(builder, playersOffset); Netchan.AddAck(builder, ack); Netchan.AddSequence(builder, sequence); Netchan.AddProtocol(builder, protocol); return(Netchan.EndNetchan(builder)); }
public static Netchan GetRootAsNetchan(ByteBuffer _bb, Netchan obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }