コード例 #1
0
ファイル: PlayerManager.cs プロジェクト: nangs/ry-rec-client
        /// <summary>
        /// 实时播放,遍历相应的realplayergrid
        /// </summary>
        /// <param name="nvr"></param>
        /// <param name="channel"></param>
        public void realPlayInGrid(int nvr, int channel)
        {
            // 得到可用的播放窗口
            FormRealPlayer player = currentRealPlayerGrid.getPlayer();

            // 首先停止当前的播放
            if (player.isPlaying)
            {
                player.stop();
            }

            player.isPlaying = true;
            player.nvr       = nvr;
            player.channel   = channel;

            player.realSession = nvrAdapterMgr.realPlay(nvr, channel, player.playerHandle);

            if (player.realSession >= 0)

            {
                //播放成功
                player.isPlaying = true;
                player.setVideoId(nvr, channel);
            }
            else
            {
                player.isPlaying = false;
            }
        }
コード例 #2
0
ファイル: PlayerManager.cs プロジェクト: nangs/ry-rec-client
        /// <summary>
        /// 新窗体播放视频
        /// </summary>
        /// <param name="nvr"></param>
        /// <param name="channel"></param>

        public void realPlayInForm(int nvr, int channel)
        {
            if (realPlayerForms.Count >= MAX_POP)
            {
                return;
            }

            FormMain.mainForm.BeginInvoke((Action) delegate
            {
                FormRealPlayer player = new FormRealPlayer(this);

                player.TopMost = true;
                realPlayerForms.Add(player);

                player.isPlaying   = true;
                player.realSession = nvrAdapterMgr.realPlay(nvr, channel, player.playerHandle);

                if (player.realSession >= 0)
                {
                    //播放成功
                    player.isPlaying = true;
                    player.setVideoId(nvr, channel);
                }
                else
                {
                    player.isPlaying = false;
                }

                player.Show();
            });
        }