protected override void Initialize() { Graphics.PreferredBackBufferWidth = 1024; Graphics.PreferredBackBufferHeight = 740; Graphics.ApplyChanges(); Direction.Init(); CommandCard.Init(); fpsCounter = new FpsCounter(Game); Components.Add(fpsCounter); fpsCounter.DrawOrder = 0; //fpsCounter.Enabled = true; SoundEffectManager = new SoundEffectManager(Game); Components.Add(SoundEffectManager); SoundEffectManager.DrawOrder = 1; //soundEffectManager.DrawDebugInfo = true; DebugMonitor = new DebugMonitor(Game); Components.Add(DebugMonitor); DebugMonitor.Enabled = true; DebugMonitor.DrawBox = true; DebugMonitor.Position = Direction.SouthEast; ColorTexture.Initialize(GraphicsDevice); currentGameState = new Rts(RtsEventHandler); base.Initialize(); }
protected override void Initialize() { //Graphics.PreferredBackBufferWidth = 1024; //Graphics.PreferredBackBufferHeight = 740; //Graphics.PreferredBackBufferWidth = 1280; //Graphics.PreferredBackBufferHeight = 720; Graphics.PreferredBackBufferWidth = 1024; Graphics.PreferredBackBufferHeight = 576; //Graphics.IsFullScreen = true; Graphics.ApplyChanges(); Window.Title = ""; IsMouseVisible = true; Direction.Init(); CommandCard.Init(); UnitType.Init(); StructureType.Init(); fpsCounter = new FpsCounter(Game); Components.Add(fpsCounter); fpsCounter.DrawOrder = 0; //fpsCounter.Enabled = true; SoundEffectManager = new SoundEffectManager(Game); Components.Add(SoundEffectManager); SoundEffectManager.DrawOrder = 1; //soundEffectManager.DrawDebugInfo = true; DebugMonitor = new DebugMonitor(Game); Components.Add(DebugMonitor); DebugMonitor.Enabled = true; DebugMonitor.DrawBox = true; DebugMonitor.Position = Direction.SouthEast; ColorTexture.Initialize(GraphicsDevice); spriteBatch = new SpriteBatch(GraphicsDevice); //CurrentGameState = new Rts(RtsEventHandler); CurrentGameState = new StartMenu(StartMenuEventHandler); base.Initialize(); }
protected override void Initialize() { //Graphics.PreferredBackBufferWidth = 1024; //Graphics.PreferredBackBufferHeight = 740; //Graphics.PreferredBackBufferWidth = 1280; //Graphics.PreferredBackBufferHeight = 720; Graphics.PreferredBackBufferWidth = 1024; Graphics.PreferredBackBufferHeight = 576; Graphics.ApplyChanges(); Window.Title = ""; IsMouseVisible = true; Direction.Init(); CommandCard.Init(); UnitType.Init(); StructureType.Init(); fpsCounter = new FpsCounter(Game); Components.Add(fpsCounter); fpsCounter.DrawOrder = 0; //fpsCounter.Enabled = true; SoundEffectManager = new SoundEffectManager(Game); Components.Add(SoundEffectManager); SoundEffectManager.DrawOrder = 1; //soundEffectManager.DrawDebugInfo = true; DebugMonitor = new DebugMonitor(Game); Components.Add(DebugMonitor); //DebugMonitor.Enabled = true; DebugMonitor.DrawBox = true; DebugMonitor.Position = Direction.SouthEast; ColorTexture.Initialize(GraphicsDevice); spriteBatch = new SpriteBatch(GraphicsDevice); //CurrentGameState = new Rts(RtsEventHandler); CurrentGameState = new StartMenu(StartMenuEventHandler); base.Initialize(); }