コード例 #1
0
ファイル: Rts Player Actions.cs プロジェクト: nubington/rts
        void setRallyPoint(Vector2 mousePosition)
        {
            List<ScheduledStructureTargetedCommand> scheduledActionBatch = new List<ScheduledStructureTargetedCommand>();

            //float scheduledTime = gameClock + connection.AverageRoundtripTime;

            // rally to a resource
            foreach (Resource resource in Resource.Resources)
            {
                if (resource.Touches(mousePosition))
                {
                    foreach (RtsObject o in SelectedUnits)
                    {
                        if (o.Team != Player.Me.Team)
                            return;

                        Structure structure = o as Structure;
                        if (structure != null && structure.Rallyable)
                        {
                            //if (!usingShift)
                            //    structure.RallyPoints.Clear();

                            //structure.RallyPoints.Add(new RallyPoint(resource.CenterPoint, resource));

                            ScheduledStructureTargetedCommand action = new ScheduledStructureTargetedCommand(currentScheduleTime, structure, CommandButtonType.RallyPoint, resource, resource.CenterPoint, usingShift);
                            Player.Me.ScheduledActions.Add(action);
                            scheduledActionBatch.Add(action);
                        }
                    }

                    NetOutgoingMessage msg = netPeer.CreateMessage();

                    msg.Write(MessageID.RALLY_POINT_COMMAND);
                    msg.Write(currentScheduleTime);
                    msg.Write(Player.Me.Team);
                    msg.Write(usingShift);
                    msg.Write((short)scheduledActionBatch.Count);

                    foreach (ScheduledStructureTargetedCommand action in scheduledActionBatch)
                    {
                        msg.Write(action.Structure.ID);
                        msg.Write(((Resource)action.Target).ID);
                        msg.Write(action.Point.X);
                        msg.Write(action.Point.Y);
                    }

                    netPeer.SendMessage(msg, connection, NetDeliveryMethod.ReliableOrdered);

                    return;
                }
            }

            // rally to a point
            foreach (RtsObject o in SelectedUnits)
            {
                if (o.Team != Player.Me.Team)
                    continue;

                Structure s = o as Structure;
                if (s != null && s.Rallyable)
                {
                    if (s.Contains(mousePosition))
                    {
                        s.RallyPoints.Clear();
                        continue;
                    }

                    //if (!usingShift)
                    //    s.RallyPoints.Clear();

                    Vector2 rallyPoint;
                    if (Rts.pathFinder.Tools.IsPointWalkable(mousePosition))
                        rallyPoint = mousePosition;
                    else
                        rallyPoint = Rts.pathFinder.Tools.FindNearestPathNode((int)(mousePosition.Y / map.TileSize), (int)(mousePosition.X / map.TileSize), s).Tile.CenterPoint;

                    //s.RallyPoints.Add(new RallyPoint(rallyPoint, null));
                    ScheduledStructureTargetedCommand action = new ScheduledStructureTargetedCommand(currentScheduleTime, s, CommandButtonType.RallyPoint, null, rallyPoint, usingShift);
                    Player.Me.ScheduledActions.Add(action);
                    scheduledActionBatch.Add(action);
                }
            }

            NetOutgoingMessage m = netPeer.CreateMessage();

            m.Write(MessageID.RALLY_POINT_COMMAND);
            m.Write(currentScheduleTime);
            m.Write(Player.Me.Team);
            m.Write(usingShift);
            m.Write((short)scheduledActionBatch.Count);

            foreach (ScheduledStructureTargetedCommand action in scheduledActionBatch)
            {
                m.Write(action.Structure.ID);
                m.Write((short)-1);
                m.Write(action.Point.X);
                m.Write(action.Point.Y);
            }

            netPeer.SendMessage(m, connection, NetDeliveryMethod.ReliableOrdered);
        }
コード例 #2
0
        void doScheduledActions()
        {
            foreach (Player player in Player.Players)
            {
                for (int i = 0; i < player.ScheduledActions.Count;)
                {
                    ScheduledAction action = player.ScheduledActions[i];

                    if (action.ScheduledTime <= GameClock)
                    {
                        ScheduledReturnCargoCommand scheduledReturnCargoCommand = action as ScheduledReturnCargoCommand;
                        if (scheduledReturnCargoCommand != null)
                        {
                            ((WorkerNublet)scheduledReturnCargoCommand.ReturnCargoCommand.Unit).ReturnCargoToNearestTownHall(scheduledReturnCargoCommand.ReturnCargoCommand.Source);
                            player.ScheduledActions.Remove(action);
                            continue;
                        }

                        ScheduledUnitCommand scheduledUnitCommand = action as ScheduledUnitCommand;
                        if (scheduledUnitCommand != null)
                        {
                            MoveCommand moveCommand = scheduledUnitCommand.UnitCommand as MoveCommand;
                            if (moveCommand != null)
                            {
                                if (scheduledUnitCommand.Queued)
                                {
                                    scheduledUnitCommand.UnitCommand.Unit.QueueCommand(moveCommand);
                                }
                                else
                                {
                                    scheduledUnitCommand.UnitCommand.Unit.GiveCommand(moveCommand);
                                }
                            }
                            else
                            {
                                if (scheduledUnitCommand.Queued)
                                {
                                    scheduledUnitCommand.UnitCommand.Unit.QueueCommand(scheduledUnitCommand.UnitCommand);
                                }
                                else
                                {
                                    scheduledUnitCommand.UnitCommand.Unit.GiveCommand(scheduledUnitCommand.UnitCommand);
                                }
                            }
                        }

                        ScheduledUnitBuildCommand scheduledUnitBuildCommand = action as ScheduledUnitBuildCommand;
                        if (scheduledUnitBuildCommand != null)
                        {
                        }

                        ScheduledStructureCommand scheduledStructureCommand = action as ScheduledStructureCommand;
                        if (scheduledStructureCommand != null)
                        {
                            // shouldnt happen but wtf
                            //if (scheduledStructureCommand.Structure == null)
                            //    continue;

                            if (scheduledStructureCommand.CommandType == CommandButtonType.RallyPoint)
                            {
                                ScheduledStructureTargetedCommand rallyPointCommand = action as ScheduledStructureTargetedCommand;

                                if (!rallyPointCommand.Queued)
                                {
                                    rallyPointCommand.Structure.RallyPoints.Clear();
                                }

                                rallyPointCommand.Structure.RallyPoints.Add(new RallyPoint(rallyPointCommand.Point, (Resource)rallyPointCommand.Target));
                            }
                            else if (scheduledStructureCommand.CommandType == CommandButtonType.Cancel)
                            {
                                if (scheduledStructureCommand.Structure.UnderConstruction)
                                {
                                    scheduledStructureCommand.Structure.Cancel();
                                }
                                else
                                {
                                    if (scheduledStructureCommand.Index >= 0)
                                    {
                                        scheduledStructureCommand.Structure.RemoveFromBuildQueue(scheduledStructureCommand.Index);
                                    }
                                    else
                                    {
                                        scheduledStructureCommand.Structure.RemoveLastItemInBuildQueue();
                                    }
                                }
                            }
                            else
                            {
                                scheduledStructureCommand.Structure.AddToBuildQueue((ProductionButtonType)scheduledStructureCommand.CommandType, scheduledStructureCommand.ID);
                            }
                        }

                        player.ScheduledActions.Remove(action);
                    }
                    else
                    {
                        i++;
                    }
                }
            }
        }