public static void Draw(SpriteBatch spriteBatch, Camera camera) { if (!enabled || !selecting) { return; } /*selectBoxLine.ClearVectors(); * selectBoxLine.AddVector(selectBox.UpperLeftCorner); * selectBoxLine.AddVector(selectBox.UpperRightCorner); * selectBoxLine.Render(spriteBatch); * * selectBoxLine.ClearVectors(); * selectBoxLine.AddVector(selectBox.UpperLeftCorner); * selectBoxLine.AddVector(selectBox.LowerLeftCorner); * selectBoxLine.Render(spriteBatch); * * selectBoxLine.ClearVectors(); * selectBoxLine.AddVector(selectBox.LowerLeftCorner); * selectBoxLine.AddVector(selectBox.LowerRightCorner); * selectBoxLine.Render(spriteBatch); * * selectBoxLine.ClearVectors(); * selectBoxLine.AddVector(selectBox.UpperRightCorner); * selectBoxLine.AddVector(selectBox.LowerRightCorner); * selectBoxLine.Render(spriteBatch); */ // selectBoxLine.ClearVectors(); selectBoxLine.AddVector(new Vector2(drawBox.X, drawBox.Y)); selectBoxLine.AddVector(new Vector2(drawBox.X + drawBox.Width, drawBox.Y)); selectBoxLine.Render(spriteBatch); selectBoxLine.ClearVectors(); selectBoxLine.AddVector(new Vector2(drawBox.X, drawBox.Y)); selectBoxLine.AddVector(new Vector2(drawBox.X, drawBox.Y + drawBox.Height)); selectBoxLine.Render(spriteBatch); selectBoxLine.ClearVectors(); selectBoxLine.AddVector(new Vector2(drawBox.X, drawBox.Y + drawBox.Height)); selectBoxLine.AddVector(new Vector2(drawBox.X + drawBox.Width, drawBox.Y + drawBox.Height)); selectBoxLine.Render(spriteBatch); selectBoxLine.ClearVectors(); selectBoxLine.AddVector(new Vector2(drawBox.X + drawBox.Width, drawBox.Y)); selectBoxLine.AddVector(new Vector2(drawBox.X + drawBox.Width, drawBox.Y + drawBox.Height)); selectBoxLine.Render(spriteBatch); }
public override void Draw(GameTime gameTime) { if (!enabled || lines.Count == 0) { return; } boxVectors = new Vector2[4]; int biggestLineX = 0; foreach (string line in lines) { int lineX = (int)font.MeasureString(line).X; if (lineX > biggestLineX) { biggestLineX = lineX; } } int lineSizeY = (int)font.MeasureString(lines[0]).Y; spriteBatch.Begin(); int spacing = 2; if (position == Direction.North) { } else if (position == Direction.NorthEast) { int posX = Game.GraphicsDevice.Viewport.Width - biggestLineX; int posY = 2; for (int i = 0; i < lines.Count; i++) { string line = lines[i]; if (i == 0) { boxVectors[0] = new Vector2(posX - 6, posY); boxVectors[1] = new Vector2(Game.GraphicsDevice.Viewport.Width, posY); } else if (i == lines.Count - 1) { boxVectors[3] = new Vector2(posX - 6, posY + lineSizeY); boxVectors[2] = new Vector2(Game.GraphicsDevice.Viewport.Width, posY + lineSizeY); } spriteBatch.DrawString(font, line, new Vector2((int)(Game.GraphicsDevice.Viewport.Width - biggestLineX - 2), posY), Color.Black); posY += (int)lineSizeY + spacing; } } else if (position == Direction.East) { } else if (position == Direction.SouthEast) { int posX = Game.GraphicsDevice.Viewport.Width - biggestLineX; int posY = Game.GraphicsDevice.Viewport.Height - lineSizeY * lines.Count - 2; for (int i = 0; i < lines.Count; i++) { string line = lines[i]; if (i == 0) { boxVectors[0] = new Vector2(posX - 5, posY); boxVectors[1] = new Vector2(Game.GraphicsDevice.Viewport.Width - 1, posY); } if (i == lines.Count - 1) { boxVectors[2] = new Vector2(Game.GraphicsDevice.Viewport.Width - 1, posY + lineSizeY); boxVectors[3] = new Vector2(posX - 5, posY + lineSizeY); } spriteBatch.DrawString(font, line, new Vector2((int)(Game.GraphicsDevice.Viewport.Width - biggestLineX - 2), posY), Color.Black); posY += lineSizeY; } } else if (position == Direction.South) { } else if (position == Direction.SouthWest) { } else if (position == Direction.West) { } else if (position == Direction.NorthWest) { } if (drawBox) { boxLine.ClearVectors(); foreach (Vector2 v in boxVectors) { boxLine.AddVector(v); } boxLine.AddVector(boxVectors[0]); boxLine.Render(spriteBatch); } spriteBatch.End(); lines.Clear(); base.Draw(gameTime); }
public override void Draw(SpriteBatch spriteBatch) { Game1.Game.DebugMonitor.AddLine("camera position: " + camera.Pos); Game1.Game.DebugMonitor.AddLine("camera zoom: " + camera.Zoom); Game1.Game.DebugMonitor.AddLine("camera rotation: " + camera.Rotation); Game1.Game.DebugMonitor.AddLine("pathfinding usage: " + pathFindingPercentage.ToString("F1") + "%"); Game1.Game.DebugMonitor.AddLine("pathfinding queue: " + pathFindQueueSize); Game1.Game.DebugMonitor.AddLine("time: " + GameTimer.Elapsed.Minutes + ":" + GameTimer.Elapsed.Seconds.ToString("D2")); GraphicsDevice.Clear(Color.Black); GraphicsDevice.Viewport = worldViewport; spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, camera.get_transformation(worldViewport)); drawMap(spriteBatch); // units foreach (Unit unit in SelectingUnits) //drawSelectionRing(unit, spriteBatch, Color.Green); drawSelectingRing(unit, spriteBatch); foreach (Unit unit in SelectedUnits) //drawSelectionRing(unit, spriteBatch, Color.Khaki); drawSelectedRing(unit, spriteBatch); foreach (Unit unit in Unit.Units) { if (!SelectingUnits.Contains(unit) && !SelectedUnits.Contains(unit)) spriteBatch.Draw(unit.Texture, new Rectangle((int)unit.CenterPoint.X, (int)unit.CenterPoint.Y, unit.Width, unit.Height), null, Color.White, unit.Rotation, unit.TextureCenterOrigin, SpriteEffects.None, 0f); /*int teamIndicatorSize = (int)(unit.Diameter / 4); // Rectangle teamIndicator = new Rectangle((int)(unit.CenterPoint.X - teamIndicatorSize / 2), (int)(unit.CenterPoint.Y - teamIndicatorSize / 2), teamIndicatorSize, teamIndicatorSize); Rectangle teamIndicator = new Rectangle((int)unit.CenterPoint.X, (int)unit.CenterPoint.Y, teamIndicatorSize, teamIndicatorSize); if (unit.Team == myTeam) spriteBatch.Draw(ColorTexture.Green, teamIndicator, null, Color.White, unit.Rotation, ColorTexture.CenterVector, SpriteEffects.None, 0f); else spriteBatch.Draw(ColorTexture.Red, teamIndicator, null, Color.White, unit.Rotation, ColorTexture.CenterVector, SpriteEffects.None, 0f);*/ if (unit.Team == myTeam) spriteBatch.Draw(greenTeamIndicatorTexture, new Rectangle((int)unit.CenterPoint.X, (int)unit.CenterPoint.Y, unit.Width, unit.Height), null, Color.White, unit.Rotation, new Vector2(greenTeamIndicatorTexture.Width / 2, greenTeamIndicatorTexture.Height / 2), SpriteEffects.None, 0f); else spriteBatch.Draw(redTeamIndicatorTexture, new Rectangle((int)unit.CenterPoint.X, (int)unit.CenterPoint.Y, unit.Width, unit.Height), null, Color.White, unit.Rotation, new Vector2(redTeamIndicatorTexture.Width / 2, redTeamIndicatorTexture.Height / 2), SpriteEffects.None, 0f); } // unit animations foreach (UnitAnimation a in UnitAnimation.UnitAnimations) spriteBatch.Draw(a, new Rectangle(a.Rectangle.Center.X, a.Rectangle.Center.Y, a.Rectangle.Width, a.Rectangle.Height), null, Color.White, a.Rotation, new Vector2(((Texture2D)a).Width / 2, ((Texture2D)a).Height / 2), SpriteEffects.None, 0f); foreach (Unit unit in SelectedUnits) { if (unit.IsMoving) { selectionRingLine.ClearVectors(); selectionRingLine.AddVector(unit.CenterPoint); //foreach (Vector2 v in unit.WayPoints) // selectionRingLine.AddVector(v); foreach (MoveCommand command in unit.Commands) { if (command is AttackCommand) selectionRingLine.Colour = Color.Red; else selectionRingLine.Colour = Color.Green; foreach (Vector2 v in command.WayPoints) selectionRingLine.AddVector(v); selectionRingLine.Render(spriteBatch); selectionRingLine.ClearVectors(); selectionRingLine.AddVector(command.Destination); } } } PrimitiveLine line = new PrimitiveLine(GraphicsDevice, 1); line.Colour = Color.Black; if (SelectedUnits.Count == 1 && SelectedUnits[0] is Unit) { Unit unit = SelectedUnits[0] as Unit; //PrimitiveLine line = new PrimitiveLine(GraphicsDevice, 1); //line.Colour = Color.Black; lock (SelectedUnits[0].PotentialCollisions) { foreach (Unit u in SelectedUnits[0].PotentialCollisions) { line.ClearVectors(); line.AddVector(SelectedUnits[0].CenterPoint); line.AddVector(u.CenterPoint); line.Render(spriteBatch); } } line.Colour = Color.Red; line.ClearVectors(); line.AddVector(new Vector2(unit.CurrentPathNode.Tile.X, unit.CurrentPathNode.Tile.Y)); line.AddVector(new Vector2(unit.CurrentPathNode.Tile.X + unit.CurrentPathNode.Tile.Width, unit.CurrentPathNode.Tile.Y)); line.AddVector(new Vector2(unit.CurrentPathNode.Tile.X + unit.CurrentPathNode.Tile.Width, unit.CurrentPathNode.Tile.Y + unit.CurrentPathNode.Tile.Height)); line.AddVector(new Vector2(unit.CurrentPathNode.Tile.X, unit.CurrentPathNode.Tile.Y + unit.CurrentPathNode.Tile.Height)); line.AddVector(new Vector2(unit.CurrentPathNode.Tile.X, unit.CurrentPathNode.Tile.Y)); line.Render(spriteBatch); line.Colour = Color.Black; foreach (MapTile tile in unit.CurrentPathNode.Tile.Neighbors) { line.ClearVectors(); line.AddVector(new Vector2(tile.X, tile.Y)); line.AddVector(new Vector2(tile.X + tile.Width, tile.Y)); line.AddVector(new Vector2(tile.X + tile.Width, tile.Y + tile.Height)); line.AddVector(new Vector2(tile.X, tile.Y + tile.Height)); line.AddVector(new Vector2(tile.X, tile.Y)); line.Render(spriteBatch); } } /*foreach (Unit unit in SelectedUnits) { lock (unit.PotentialCollisions) { foreach (Unit u in unit.PotentialCollisions) { line.ClearVectors(); line.AddVector(unit.CenterPoint); line.AddVector(u.CenterPoint); line.Render(spriteBatch); } } }*/ // bullets foreach (RtsBullet b in RtsBullet.RtsBullets) //spriteBatch.Draw(b.Texture, b, Color.White); spriteBatch.Draw(b.Texture, new Rectangle((int)b.CenterPoint.X, (int)b.CenterPoint.Y, b.Width, b.Height), null, Color.White, b.Rotation, b.TextureCenterOrigin, SpriteEffects.None, 0f); // move command shrinker things foreach (Shrinker shrinker in Shrinker.Shrinkers) spriteBatch.Draw(shrinker.Texture, shrinker, Color.White); //spriteBatch.Draw(shrinker.Texture, new Rectangle((int)shrinker.CenterPoint.X, (int)shrinker.CenterPoint.Y, shrinker.Width, shrinker.Height), null, Color.White, shrinker.Rotation, shrinker.TextureCenterOrigin, SpriteEffects.None, 0f); spriteBatch.End(); spriteBatch.Begin(); GraphicsDevice.Viewport = uiViewport; SelectBox.Draw(spriteBatch, camera); drawMinimap(spriteBatch); drawSelectionInfoArea(spriteBatch); drawCommandCardArea(spriteBatch); drawCommandCardBorder(spriteBatch); //pause and fps count Vector2 pauseStringSize = pauseFont.MeasureString("PAUSED"); if (paused) spriteBatch.DrawString(pauseFont, "PAUSED", new Vector2(uiViewport.Width / 2 - pauseStringSize.X / 2, uiViewport.Height / 2 - pauseStringSize.Y / 2), Color.White); else frameCounter++; // fps message spriteBatch.DrawString(fpsFont, fpsMessage, new Vector2(8, 5), Color.Black); spriteBatch.Draw(buttonTexture, button1, Color.White); Vector2 button1TextSize = fpsFont.MeasureString("1"); spriteBatch.DrawString(fpsFont, "1", new Vector2((int)(button1.X + button1.Width / 2 - button1TextSize.X / 2), (int)(button1.Y + button1.Height / 2 - button1TextSize.Y / 2)), Color.White); spriteBatch.Draw(buttonTexture, button2, Color.White); Vector2 button2TextSize = fpsFont.MeasureString("10"); spriteBatch.DrawString(fpsFont, "10", new Vector2((int)(button2.X + button2.Width / 2 - button2TextSize.X / 2), (int)(button2.Y + button2.Height / 2 - button2TextSize.Y / 2)), Color.White); spriteBatch.Draw(buttonTexture, button3, Color.White); Vector2 button3TextSize = fpsFont.MeasureString("FS"); spriteBatch.DrawString(fpsFont, "FS", new Vector2((int)(button3.X + button3.Width / 2 - button3TextSize.X / 2), (int)(button3.Y + button3.Height / 2 - button3TextSize.Y / 2)), Color.White); spriteBatch.Draw(buttonTexture, button4, Color.White); Vector2 button4TextSize = fpsFont.MeasureString("M"); spriteBatch.DrawString(fpsFont, "M", new Vector2((int)(button4.X + button4.Width / 2 - button4TextSize.X / 2), (int)(button4.Y + button4.Height / 2 - button4TextSize.Y / 2)), Color.White); spriteBatch.Draw(buttonTexture, button5, Color.White); Vector2 button5TextSize = fpsFont.MeasureString("X"); spriteBatch.DrawString(fpsFont, "X", new Vector2((int)(button5.X + button5.Width / 2 - button5TextSize.X / 2), (int)(button5.Y + button5.Height / 2 - button5TextSize.Y / 2)), Color.White); // cursor /*if (usingAttackCommand) spriteBatch.Draw(attackCommandCursorTexture, new Rectangle(mouseState.X - attackCommandCursorSize / 2, mouseState.Y - attackCommandCursorSize / 2, attackCommandCursorSize, attackCommandCursorSize), Color.White); else spriteBatch.Draw(normalCursorTexture, new Rectangle(mouseState.X, mouseState.Y, attackCommandCursorSize, attackCommandCursorSize), Color.White);*/ spriteBatch.End(); // tell pathfinder to stop calculating Unit.PathFinder.Go = false; }