/// <summary> /// Funkce generujici veskere mozne tahy na hraci desce /// </summary> /// <param name="gb">Instance tridy hraci deska</param> /// <returns>Vraci pole hracich poli, kde na lichem miste je ulozeno pole odkud bylo tazeno a na sudem miste pole, kam bylo tazeno</returns> private List <Fairway> generateMoves(Gameboard gb) { List <Fairway> movable = rules.choosableFigures(gb); var moves = new List <Fairway>(); foreach (var fw in movable) { List <string> dests = gb.possibleMoves(fw); foreach (var destination in dests) { moves.Add(fw); moves.Add(gb.getFigure(destination)); } } return(moves); }
// funkce obarvujici figurky, jemiz je mozne tahnout public void colorUp() { List <Fairway> figures = rules.choosableFigures(this); for (int i = 0; i < GlobalVariables.size; i++) { for (int j = 0; j < GlobalVariables.size; j++) { Fairway chosen = Board[i, j]; if (figures.Contains(chosen) && ShowMoveHelp) { chosen.BackgroundImage = Resources.board_dark_active_figure; } else { chosen.BackgroundImage = ((i + j) % 2 == 1) ? Resources.board_dark : Resources.board_light; } } } }