public string ChooseGesture() { rules.GestureRules(); string input = Console.ReadLine().ToLower(); return(input); }
public string CompareGestures(string input) { rules.GestureRules(); input = Console.ReadLine().ToLower(); switch (input) { case "rock": if (player1.ChooseGesture(input) == player2.ChooseGesture(input)) { gestures.DrawCondition(); //if player1ChooseGesture "rock" and player2ChooseGesture choose "rock" //....send to method for consoleWriteLine "draw" //if player1ChooseGesture "rock" Console.WriteLine "you chose rock" } else if (player1.ChooseGesture(input) != player2.ChooseGesture(input)) { return(input); } break; case "1": break; case "paper": break; case "2": break; case "scissors": break; case "3": break; case "lizard": break; case "4": break; case "spock": break; case "5": break; default: break; } return(input); }