void Start() { movable = GetComponentInParent <Movable>(); level_builder = GameObject.Find("GameSystem").GetComponent <ProceduralLevelBuilder>(); guns = GetComponentsInChildren <Gun>(true); shields = GetComponentsInChildren <Shield>(true); trails = GetComponent <TrailRenderer>(); if (level_builder == null) { Debug.LogError("No level builder found"); } current = this; }
// Use this for initialization void Start() { level_builder = GetComponentInChildren <rlc.ProceduralLevelBuilder>(); last_wave_change_time = Time.time; }
// Use this for initialization void Start() { level_builder = GetComponentInChildren <rlc.ProceduralLevelBuilder>(); }