public static Offset <PlayerRigidBodyState> CreatePlayerRigidBodyState(FlatBufferBuilder builder, Offset <RigidBodyState> stateOffset = default(Offset <RigidBodyState>), Offset <ControllerState> inputOffset = default(Offset <ControllerState>)) { builder.StartObject(2); PlayerRigidBodyState.AddInput(builder, inputOffset); PlayerRigidBodyState.AddState(builder, stateOffset); return(PlayerRigidBodyState.EndPlayerRigidBodyState(builder)); }
public static PlayerRigidBodyState GetRootAsPlayerRigidBodyState(ByteBuffer _bb, PlayerRigidBodyState obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }