public static Offset <CylinderShape> CreateCylinderShape(FlatBufferBuilder builder, float diameter = 0.0f, float height = 0.0f) { builder.StartObject(2); CylinderShape.AddHeight(builder, height); CylinderShape.AddDiameter(builder, diameter); return(CylinderShape.EndCylinderShape(builder)); }
public static CylinderShape GetRootAsCylinderShape(ByteBuffer _bb, CylinderShape obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }