// spawn rjw stuff public static void SpawnThingsFromHediffs(Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map) { if (!pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined).Contains(part)) { return; } if (pawn.Dead) { return; } IEnumerable<Hediff> enumerable = from x in pawn.health.hediffSet.hediffs where x.Part == part select x; //RJW parts and other implants? foreach (Hediff current in enumerable) { if (current.def.spawnThingOnRemoved != null) { //rjw implants/parts Thing thing = GenSpawn.Spawn(current.def.spawnThingOnRemoved, pos, map); //Log.Message("SpawnThingsFromHediffs test 1 " + current); //current.ExposeData(); //thing.ExposeData(); //Log.Message("SpawnThingsFromHediffs test 2 " + current); //Scribe_Values.Look<float>(ref part.Size, "size", 1); //Log.Message("SpawnThingsFromHediffs test 3 " + current); } } //spawn sub parts? not sure why would it call itself but w/e for (int i = 0; i < part.parts.Count; i++) { MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part.parts[i], pos, map); } }
/// <summary> /// spawn rjw parts after operation /// </summary> /// <param name="pawn"></param> /// <param name="part"></param> /// <param name="pos"></param> /// <param name="map"></param> public static void SpawnThingsFromHediffs(Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map) { if (!pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined).Contains(part)) { return; } if (pawn.Dead) { return; } IEnumerable <Hediff> enumerable = from x in pawn.health.hediffSet.hediffs where x.Part == part select x; //RJW parts and other implants? foreach (Hediff current in enumerable) { if (current.def.spawnThingOnRemoved != null) { //Thing thing = GenSpawn.Spawn(current.def.spawnThingOnRemoved, pos, map); //spawn thing GenSpawn.Spawn(SexPartAdder.recipePartRemover(current), pos, map); } } //spawn sub parts? not sure why would it call itself but w/e for (int i = 0; i < part.parts.Count; i++) { MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part.parts[i], pos, map); } }
public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill) { bool flag = MedicalRecipesUtility.IsClean(pawn, part); bool flag2 = MedicalRecipesUtility.IsViolationOnPawn(pawn, part, Faction.OfPlayer); if (billDoer != null) { if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill)) { return; } TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[] { billDoer, pawn }); MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, billDoer.Position, billDoer.Map); MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, billDoer.Position, billDoer.Map); } DamageDef surgicalCut = DamageDefOf.SurgicalCut; float amount = 99999f; float armorPenetration = 999f; pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null)); if (flag) { if (pawn.Dead) { ThoughtUtility.GiveThoughtsForPawnExecuted(pawn, PawnExecutionKind.OrganHarvesting); } ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn); } if (flag2 && pawn.Faction != null && billDoer != null && billDoer.Faction != null) { Faction faction = pawn.Faction; Faction faction2 = billDoer.Faction; string reason = "GoodwillChangedReason_RemovedBodyPart".Translate(part.LabelShort); GlobalTargetInfo?lookTarget = pawn; faction.TryAffectGoodwillWith(faction2, ViolationGoodwillImpact, true, true, reason, lookTarget); } }
public static void SpawnThingsFromHediffs(Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map) { if (!pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined).Contains(part)) { return; } IEnumerable <Hediff> enumerable = from x in pawn.health.hediffSet.hediffs where x.Part == part select x; foreach (Hediff current in enumerable) { if (current.def.spawnThingOnRemoved != null) { GenSpawn.Spawn(current.def.spawnThingOnRemoved, pos, map); } } for (int i = 0; i < part.parts.Count; i++) { MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part.parts[i], pos, map); } }
public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill) { bool flag = MedicalRecipesUtility.IsClean(pawn, part); bool flag2 = this.IsViolationOnPawn(pawn, part, Faction.OfPlayer); if (billDoer != null) { if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill)) { return; } TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[] { billDoer, pawn }); MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, billDoer.Position, billDoer.Map); MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, billDoer.Position, billDoer.Map); } pawn.TakeDamage(new DamageInfo(DamageDefOf.SurgicalCut, 99999, -1f, null, part, null)); if (flag) { if (pawn.Dead) { ThoughtUtility.GiveThoughtsForPawnExecuted(pawn, PawnExecutionKind.OrganHarvesting); } else { ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn); } } if (flag2) { pawn.Faction.AffectGoodwillWith(billDoer.Faction, -20f); } }