コード例 #1
0
ファイル: MovementScript.cs プロジェクト: ZigoRiloo96/dinos
        private void Update()
        {
            if (!m_Animatior.GetCurrentAnimatorStateInfo(0).IsTag("action"))
            {
                if (RewiredInputModule.GetButtonDown(m_PlayerID, RewiredConsts.Action.Game_Attack_1) || RewiredInputModule.GetButtonDown(RewiredConsts.Action.Game_Attack_1))
                {
                    m_Animatior.SetTrigger("Attack");
                }

                if (!dash && RewiredInputModule.GetButtonDown(m_PlayerID, RewiredConsts.Action.Game_Dash))
                {
                    dash         = true;
                    currentSpeed = m_Speed * 2f;
                    StartCoroutine(dashEnd());
                }

                direction = RewiredInputModule.GetAxis2D(m_PlayerID, RewiredConsts.Action.Game_MoveHorizontal, RewiredConsts.Action.Game_MoveVertical);

                inputDir.x = direction.x > 0f ? 1 : direction.x < 0f ? -1 : 0;
                inputDir.y = direction.y > 0f ? 1 : direction.y < 0f ? -1 : 0;

                if (inputDir == Vector2.zero)
                {
                    direction = RewiredInputModule.GetAxis2D(RewiredConsts.Action.Game_MoveHorizontal, RewiredConsts.Action.Game_MoveVertical);

                    inputDir.x = direction.x > 0f ? 1 : direction.x < 0f ? -1 : 0;
                    inputDir.y = direction.y > 0f ? 1 : direction.y < 0f ? -1 : 0;
                }

                if (direction != prev_direction)
                {
                    m_Animatior.SetFloat(SpeedAnimatorId, dash ? inputDir.magnitude * 2 : inputDir.magnitude);
                }

                flip = direction.x > 0f ? false : direction.x < 0f ? true : prevFlip;

                if (flip != prevFlip)
                {
                    spriteRenderer.flipX = direction.x > 0f ? false : direction.x < 0f ? true : prevFlip;
                    prevFlip             = spriteRenderer.flipX;
                }

                prev_direction = direction;

                velocity = direction * currentSpeed;

                rb.velocity = velocity;
            }
            else
            {
                m_Animatior.SetFloat(SpeedAnimatorId, 0f);
                prev_direction = Vector2.zero;
                rb.velocity    = prev_direction;
            }
        }
コード例 #2
0
        private void Update()
        {
            if (m_Animator.GetCurrentAnimatorStateInfo(0).IsTag("action"))
            {
                return;
            }

            if (RewiredInputModule.GetButtonDown(m_PlayerID, RewiredConsts.Action.Game_Attack_1) || RewiredInputModule.GetButtonDown(RewiredConsts.Action.Game_Attack_1))
            {
                // attack
                Attack(AttackType.LIGHT);
                //m_Animatior.SetTrigger("Attack");
            }
        }