public ViewTexTag(D3D12PipelineState.ResourceView v, FetchTexture t, bool u, ShaderResource r) { view = v; tex = t; uav = u; res = r; }
public ViewBufTag(D3D12PipelineState.ResourceView v, FetchBuffer b, bool u, ShaderResource r) { view = v; buf = b; uav = u; res = r; }