コード例 #1
0
        public static bool SupportLocalReplay(string logfile, out string driverName)
        {
            IntPtr mem = CustomMarshal.Alloc(typeof(templated_array));
            bool   ret = RENDERDOC_SupportLocalReplay(logfile, mem);

            driverName = CustomMarshal.TemplatedArrayToUniString(mem, true);

            CustomMarshal.Free(mem);
            return(ret);
        }
コード例 #2
0
ファイル: ReplayRenderer.cs プロジェクト: UIKit0/renderdoc
        public ResourceId BuildTargetShader(string entry, string source, UInt32 compileFlags, ShaderStageType type, out string errors)
        {
            IntPtr mem = CustomMarshal.Alloc(typeof(templated_array));

            ResourceId ret = ResourceId.Null;

            bool success = ReplayRenderer_BuildTargetShader(m_Real, entry, source, compileFlags, type, ref ret, mem);

            if (!success)
            {
                ret = ResourceId.Null;
            }

            errors = CustomMarshal.TemplatedArrayToUniString(mem, true);

            CustomMarshal.Free(mem);

            return(ret);
        }