private void Awake() { if (!inited) { inited = true; if (gameObject.GetComponent <QMazeGeometryGenerator>() == null) { mazeGeometryGenerator = gameObject.AddComponent <QMazeGeometryGenerator>(); } if (gameObject.GetComponent <QMazePiecePack>() == null) { piecePack = gameObject.AddComponent <QMazePiecePack>(); } } }
private void Awake() { if (!inited) { inited = true; if (gameObject.GetComponent<QMazeGeometryGenerator>() == null) mazeGeometryGenerator = gameObject.AddComponent<QMazeGeometryGenerator>(); if (gameObject.GetComponent<QMazePiecePack>() == null) piecePack = gameObject.AddComponent<QMazePiecePack>(); } }