コード例 #1
0
 public void accept(StartAreaRelationship rel)
 {
     // Not dealing with these during runtime
     throw new UnityException("StartAreaRelationship applied during game!");
 }
コード例 #2
0
ファイル: ProcGame.cs プロジェクト: alect/Puzzledice
 public void accept(StartAreaRelationship rel)
 {
     // Make the indicated area into the start area.
     addArea(rel.areaName);
     _startArea = rel.areaName;
 }