コード例 #1
0
        public static LoadError LoadFromStream(Stream stream, out Eco eco)
        {
            if (stream == null)
            {
                eco = null;
                return(LoadError.NullStream);
            }

            BinaryReader binaryReader = new BinaryReader(stream, Encoding.Default, true);

            eco = new Eco();

            binaryReader.ReadUInt32(); //unknown
            eco.Name              = ps2ls.IO.Utils.ReadNullTerminatedStringFromStream(stream);
            eco.ColorNxMap        = ps2ls.IO.Utils.ReadNullTerminatedStringFromStream(stream);
            eco.SpecNyMap         = ps2ls.IO.Utils.ReadNullTerminatedStringFromStream(stream);
            eco.DetailRepeat      = binaryReader.ReadUInt32();
            eco.BlendStrength     = binaryReader.ReadSingle();
            eco.SpecMin           = binaryReader.ReadSingle();
            eco.SpecMax           = binaryReader.ReadSingle();
            eco.SpecSmoothnessMin = binaryReader.ReadSingle();
            eco.SpecSmoothnessMax = binaryReader.ReadSingle();
            eco.PhysicsMaterial   = ps2ls.IO.Utils.ReadNullTerminatedStringFromStream(stream);

            uint layerCount = binaryReader.ReadUInt32();

            eco.Layers = new List <Layer>((int)layerCount);

            for (uint i = 0; i < layerCount; ++i)
            {
                Layer layer;

                if (Layer.LoadFromStream(stream, out layer) != Layer.LoadError.None)
                {
                    eco = null;
                    return(LoadError.BadLayer);
                }

                eco.Layers.Add(layer);
            }

            return(LoadError.None);
        }
コード例 #2
0
ファイル: Eco.cs プロジェクト: SlyvanGames/ps2ls
        public static LoadError LoadFromStream(Stream stream, out Eco eco)
        {
            if (stream == null)
            {
                eco = null;
                return LoadError.NullStream;
            }

            BinaryReader binaryReader = new BinaryReader(stream, Encoding.Default, true);

            eco = new Eco();

            binaryReader.ReadUInt32(); //unknown
            eco.Name = ps2ls.IO.Utils.ReadNullTerminatedStringFromStream(stream);
            eco.ColorNxMap = ps2ls.IO.Utils.ReadNullTerminatedStringFromStream(stream);
            eco.SpecNyMap = ps2ls.IO.Utils.ReadNullTerminatedStringFromStream(stream);
            eco.DetailRepeat = binaryReader.ReadUInt32();
            eco.BlendStrength = binaryReader.ReadSingle();
            eco.SpecMin = binaryReader.ReadSingle();
            eco.SpecMax = binaryReader.ReadSingle();
            eco.SpecSmoothnessMin = binaryReader.ReadSingle();
            eco.SpecSmoothnessMax = binaryReader.ReadSingle();
            eco.PhysicsMaterial = ps2ls.IO.Utils.ReadNullTerminatedStringFromStream(stream);

            uint layerCount = binaryReader.ReadUInt32();
            eco.Layers = new List<Layer>((int)layerCount);

            for (uint i = 0; i < layerCount; ++i)
            {
                Layer layer;

                if(Layer.LoadFromStream(stream, out layer) != Layer.LoadError.None)
                {
                    eco = null;
                    return LoadError.BadLayer;
                }

                eco.Layers.Add(layer);
            }

            return LoadError.None;
        }
コード例 #3
0
ファイル: Zone.cs プロジェクト: dak0ta101/ps2ls
        public static LoadError LoadFromStream(string name, Stream stream, out Zone zone)
        {
            //https://github.com/RoyAwesome/ps2ls/wiki/Zone
            if (stream == null)
            {
                zone = null;
                return(LoadError.NullStream);
            }

            BinaryReader binaryReader = new BinaryReader(stream);

            byte[] magic = binaryReader.ReadBytes(4);

            if (magic[0] != 'Z' ||
                magic[1] != 'O' ||
                magic[2] != 'N' ||
                magic[3] != 'E')
            {
                zone = null;
                return(LoadError.BadHeader);
            }

            //unknown
            byte[] unknown0 = binaryReader.ReadBytes(28);

            zone = new Zone();
            zone.QuadsPerTile    = binaryReader.ReadInt32();
            zone.TileSize        = binaryReader.ReadSingle();
            zone.Unknown1        = binaryReader.ReadUInt32();
            zone.VerticesPerTile = binaryReader.ReadUInt32();
            zone.TilesPerChunk   = binaryReader.ReadUInt32();
            zone.StartX          = binaryReader.ReadInt32();
            zone.StartY          = binaryReader.ReadInt32();
            zone.ChunksX         = binaryReader.ReadUInt32();
            zone.ChunksY         = binaryReader.ReadUInt32();

            //ecos
            uint ecoCount = binaryReader.ReadUInt32();

            zone.Ecos = new Eco[ecoCount];

            for (uint i = 0; i < ecoCount; ++i)
            {
                Eco eco;

                if (Eco.LoadFromStream(stream, out eco) != Eco.LoadError.None)
                {
                    zone = null;
                    return(LoadError.BadEco);
                }

                zone.Ecos[i] = eco;
            }

            //flora
            uint floraCount = binaryReader.ReadUInt32();

            zone.Floras = new Flora[floraCount];

            for (uint i = 0; i < floraCount; ++i)
            {
                Flora flora;

                if (Flora.LoadFromStream(stream, out flora) != Flora.LoadError.None)
                {
                    zone = null;
                    return(LoadError.BadFlora);
                }

                zone.Floras[i] = flora;
            }

            //invisible walls
            uint invisibleWallCount = binaryReader.ReadUInt32();

            for (uint i = 0; i < invisibleWallCount; ++i)
            {
                binaryReader.ReadUInt32();
            }

            //todo: runtime objects (actors)

            //actors
            uint actorCount = binaryReader.ReadUInt32();

            zone.Actors = new Actor[actorCount];

            for (uint i = 0; i < actorCount; ++i)
            {
                Actor actor;

                if (Actor.LoadFromStream(stream, out actor) != Actor.LoadError.None)
                {
                    zone = null;
                    return(LoadError.BadActor);
                }

                zone.Actors[i] = actor;
            }

            //todo: lights

            zone.Cnk0s = new Cnk0[32, 32];

            //cnk0s
            int z = 0;

            for (int x = zone.StartX; x < -zone.StartX; x += 4)
            {
                int w = 0;

                for (int y = zone.StartY; y < -zone.StartY; y += 4)
                {
                    string cnk0FileName = string.Format("{0}_{1}_{2}.cnk0", name, x, y);

                    Cnk0         cnk0         = null;
                    MemoryStream memoryStream = AssetManager.Instance.CreateAssetMemoryStreamByName(cnk0FileName);

                    if (memoryStream != null)
                    {
                        Cnk0.LoadError loadError = Cnk0.LoadFromStream(memoryStream, out cnk0);

                        if (loadError != Cnk0.LoadError.None)
                        {
                            zone = null;
                            return(LoadError.BadCnk);
                        }
                    }

                    zone.Cnk0s[z, w++] = cnk0;

                    memoryStream.Close();
                }

                z++;
            }

            return(LoadError.None);
        }