public void Spin() { playerSpin1 = playerDice[0].DiceRoll; playerSpin2 = playerDice[1].DiceRoll; enemySpin1 = enemyDice[0].DiceRoll; enemySpin2 = enemyDice[1].DiceRoll; }
public override int InteractWithOtherDice(BasicDiceSide otherDiceSide) { return -1 * otherDiceSide.InteractWithTypeEDice(M_val); }
public abstract int InteractWithOtherDice(BasicDiceSide otherDiceSide);