protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            courierNew = Content.Load<SpriteFont>(@"Fonts\CourierNew");
            courierNewBig = Content.Load<SpriteFont>(@"Fonts\CourierNewBig");
            courierNewBiger = Content.Load<SpriteFont>(@"Fonts\CourierNewBiger");
            liveIcon = Content.Load<Texture2D>(@"Sprites/shipIconSmaller");
            healthBar = Content.Load<Texture2D>(@"Sprites/healthBar");
            myBackground = new ScrollingBackground();
            blood = Content.Load<Texture2D>(@"Sprites/healthBar1");
            flag = Content.Load<Texture2D>(@"Sprites/flag");
            Texture2D background11 = Content.Load<Texture2D>(@"Sprites/bg11");
            Texture2D background12 = Content.Load<Texture2D>(@"Sprites/bg12");
            Texture2D background13 = Content.Load<Texture2D>(@"Sprites/bg13");
            Texture2D background21 = Content.Load<Texture2D>(@"Sprites/bg21");
            Texture2D background22 = Content.Load<Texture2D>(@"Sprites/bg22");
            Texture2D background23 = Content.Load<Texture2D>(@"Sprites/bg23");
            Texture2D background31 = Content.Load<Texture2D>(@"Sprites/bg31");
            Texture2D background32 = Content.Load<Texture2D>(@"Sprites/bg32");
            Texture2D background33 = Content.Load<Texture2D>(@"Sprites/bg33");
            myBackground.Load(GraphicsDevice, background11, background12, background13, background21, background22, background23, background31, background32, background33);
        }
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            courierNew = Content.Load<SpriteFont>(@"Fonts\CourierNew");
            courierNewBig = Content.Load<SpriteFont>(@"Fonts\CourierNewBig");
            liveIcon = Content.Load<Texture2D>(@"Sprites/shipIconSmaller");
            healthBar = Content.Load<Texture2D>(@"Sprites/healthBar");
            myBackground = new ScrollingBackground();
            Texture2D background = Content.Load<Texture2D>(@"Sprites/background");
            myBackground.Load(GraphicsDevice, background);
        }