public void passToGame(int i)
        {
            GameData.scores = new int[GameData.players];
            CCSimpleAudioEngine.SharedEngine.StopEffect(mid);
            var newScene = new CCScene(Window);
            if(i == 1)
            {
                var silla = new SillaMusicalLayer();
                newScene.AddChild(silla);
                Window.DefaultDirector.ReplaceScene(newScene);

            }
            else if (i == 2)
            {
                var dictado = new DictadoLayercs();
                newScene.AddChild(dictado);
                Window.DefaultDirector.ReplaceScene(newScene);

            }
            else if (i == 3)
            {
                var maleta = new MaletaLayer();
                newScene.AddChild(maleta);
                Window.DefaultDirector.ReplaceScene(newScene);

            }
            else
            {
                var tablero = new Tablero();
                newScene.AddChild(tablero);
                Window.DefaultDirector.ReplaceScene(newScene);
            }
        }
 private void GoToMiniJuego()
 {
     CCSimpleAudioEngine.SharedEngine.StopAllEffects();
     int go_to = random.Next(1, 4);
     CCScene newScene = new CCScene(Window);
     CCLayer nextLayer;
     CCSimpleAudioEngine.SharedEngine.PlayEffect("sounds/chooce");
     newScene = new CCScene(Window);
     switch (go_to)
     {
         case (1):
             nextLayer = new SillaMusicalLayer();
             break;
         case (2):
             nextLayer = new DictadoLayercs();
             break;
         default:
             nextLayer = new MaletaLayer();
             break;
     }
     newScene.AddChild(nextLayer);
     Window.DefaultDirector.ReplaceScene(newScene);
 }