public PlayerBoundingboxEditor(PlayerLayer parent) { this.parent = parent; overlay = new Texture2D(Game1.Instance.GraphicsDevice, 1, 1); overlay.SetData <Color>(new Color[1] { Color.FromNonPremultiplied(0, 0, 0, 150) }); }
public PlayerBoundingboxEditor(PlayerLayer parent) { this.parent = parent; overlay = new Texture2D(Game1.Instance.GraphicsDevice, 1, 1); overlay.SetData<Color>(new Color[1] { Color.FromNonPremultiplied(0, 0, 0, 150) }); }