public override void gameLogic() { if (isKeyPressed(Microsoft.Xna.Framework.Input.Keys.X)) { ball2.applyImpulse(0, 0.01f); } //ball.move(1,1); if (isKeyPressed(Microsoft.Xna.Framework.Input.Keys.Up)) { ball2.applyForce(0, -17); //soundBank.PlayCue("ring"); } if (isKeyPressed(Microsoft.Xna.Framework.Input.Keys.Down)) { ball2.applyForce(0, 17); //soundBank.PlayCue("ring"); } if (isKeyPressed(Microsoft.Xna.Framework.Input.Keys.Left)) { ball2.applyForce(-17, 0); //soundBank.PlayCue("ring"); } if (isKeyPressed(Microsoft.Xna.Framework.Input.Keys.Right)) { ball2.applyForce(17, 0); //soundBank.PlayCue("ring"); } if (isKeyPressed(Microsoft.Xna.Framework.Input.Keys.D)) { net.SignInGamer(); } if (isKeyPressed(Microsoft.Xna.Framework.Input.Keys.C)) { net.CreateSession(); } if (isKeyPressed(Microsoft.Xna.Framework.Input.Keys.G)) { net.FindSession(); } if (isKeyPressed(Microsoft.Xna.Framework.Input.Keys.A)) { ball.getBody().IsStatic = true; //soundBank.PlayCue("ring"); } if (getGamePadButtons(Microsoft.Xna.Framework.PlayerIndex.One, Microsoft.Xna.Framework.Input.Buttons.A)) { ball2.applyForce(-1, -1); } if (ball.physicsCollide(ball2)) { //ball.height = 10; //ball.width = 10; } if (ball.simpleCollidesWith(ball2)) { // ball.height =100; // s1.play(); } }