public static IDisplay createAndRun(GameLogic.Game g) { Display d = new Display(g); Action a = () => Application.Run(d); a.BeginInvoke(null, null); return(d); }
public static void Main(string[] args) { // create a game instance, passing it your GameLogic.PlayerDel GameLogic.Game g = new GameLogic.Game(ColorScorePlayer); // add a display //g.displayer = Display.createAndRun(g); // run it g.runSession(); Console.ReadKey(true); }
public Display(GameLogic.Game gN) { InitializeComponent(); g = gN; }