コード例 #1
0
 public void Absolutize(PmdSkin base_skin)
 {
     foreach (PmdSkinVertex v in vertices)
     {
         v.position = v.position + base_skin.vertices[v.id].position;
         v.id       = base_skin.vertices[v.id].id;
     }
 }
コード例 #2
0
ファイル: Viewer.cs プロジェクト: xvok16/TDCGExplorer
        public void UpdateSkinBase()
        {
            PmdSkin skin = pmd.skins[0];

            foreach (PmdSkinVertex v in skin.vertices)
            {
                pmd.vertices[v.id].position = v.position;
            }
        }
コード例 #3
0
        public void Load(Stream source_stream)
        {
            BinaryReader reader = new BinaryReader(source_stream, System.Text.Encoding.Default);

            byte[] magic = reader.ReadBytes(3);

            if (magic[0] != (byte)'P' || magic[1] != (byte)'m' || magic[2] != (byte)'d')
            {
                throw new Exception("File is not Pmd");
            }

            float version = reader.ReadSingle();

            Debug.WriteLine("version:" + version);

            string model_name = reader.ReadCString(20);

            Debug.WriteLine("model_name:" + model_name);

            string comment = reader.ReadCString(256);

            Debug.WriteLine("comment:" + comment);

            int vertex_count = reader.ReadInt32();

            Debug.WriteLine("vertex_count:" + vertex_count);
            vertices = new Vertex[vertex_count];

            for (int i = 0; i < vertex_count; i++)
            {
                vertices[i] = new Vertex();
                vertices[i].Read(reader);
            }

            int face_vertex_count = reader.ReadInt32();

            Debug.WriteLine("face_vertex_count:" + face_vertex_count);
            indices = new ushort[face_vertex_count];

            for (int i = 0; i < face_vertex_count; i++)
            {
                indices[i] = reader.ReadUInt16();
            }

            int face_count = face_vertex_count / 3;

            Debug.WriteLine("face_count:" + face_count);

            int material_count = reader.ReadInt32();

            Debug.WriteLine("material_count:" + material_count);
            materials = new PmdMaterial[material_count];

            for (int i = 0; i < material_count; i++)
            {
                materials[i] = new PmdMaterial(i);
                materials[i].Read(reader);
            }

            int face_vertex_start = 0;

            for (int i = 0; i < material_count; i++)
            {
                face_vertex_start = materials[i].InjectFaceVertexStart(face_vertex_start);
            }

            ushort node_count = reader.ReadUInt16();

            Debug.WriteLine("node_count:" + node_count);
            nodes = new PmdNode[node_count];

            for (ushort i = 0; i < node_count; i++)
            {
                nodes[i] = new PmdNode(i);
                nodes[i].Read(reader);
            }
            for (ushort i = 0; i < node_count; i++)
            {
                nodes[i].ComputeOffsetMatrix();
            }

            GenerateNodemapAndTree();
            bone_matrices = new Matrix[node_count];

            ushort ik_count = reader.ReadUInt16();

            Debug.WriteLine("ik_count:" + ik_count);
            iks = new PmdIK[ik_count];

            for (ushort i = 0; i < ik_count; i++)
            {
                iks[i] = new PmdIK();
                iks[i].Read(reader);
            }
            UpdateNodeIKs();

            ushort skin_count = reader.ReadUInt16();

            Debug.WriteLine("skin_count:" + skin_count);
            skins = new PmdSkin[skin_count];

            for (ushort i = 0; i < skin_count; i++)
            {
                skins[i] = new PmdSkin();
                skins[i].Read(reader);
            }
            for (ushort i = 1; i < skin_count; i++)
            {
                skins[i].Absolutize(skins[0]);
            }
        }