public abstract void OnExit(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo);
public abstract void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo);
public override void OnExit(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { }
public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { animator.SetBool(TransitionParameter.jump.ToString(), false); }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { }