public cWorld(cGameScene p_scene, Vector2u window_size) { pScene = p_scene; windowSize = window_size; drawTileBounds = new cAABB(0, 0, 1, 1); m_Level1 = new cMapData(); //m_Level1.Create(100, 100); this.LoadLevel("levels/level1.txt"); //("levels/level1.txt"); m_TextureOfTiles = new RenderTexture((uint)m_WorldBounds.dims.X, (uint)m_WorldBounds.dims.Y); //(windowSize.X, windowSize.Y); m_TextureOfTiles.SetActive(true); m_TileSetTexture = cAssetManager.GetTexture("tileSet_16"); m_TileSetTexture.Smooth = true; m_BGtexture = cAssetManager.GetTexture(Constants.BG_TEXTURE); m_BGtexture.Repeated = true; m_BGtexture.Smooth = true; background = new Sprite(m_BGtexture); background.TextureRect = new IntRect(0, 0, (int)m_WorldBounds.dims.X, (int)m_WorldBounds.dims.Y); // (int)m_TextureOfTiles.Size.X, (int)m_TextureOfTiles.Size.Y); background.Color = Constants.BACKGROUND_COLOR; tempSprite = new Sprite(m_TileSetTexture); }
private NeighInfo getNumOfLinearNeighsByCode(cMapData map, Vector2i tile_pos, TileType type) { NeighInfo returner = new NeighInfo(); int tx = tile_pos.X; int ty = tile_pos.Y; cTile left = map.GetTileAtXY(tx - 1, ty); cTile top = map.GetTileAtXY(tx, ty - 1); cTile right = map.GetTileAtXY(tx + 1, ty); cTile bot = map.GetTileAtXY(tx, ty + 1); if (left != null && left.Type == type) { returner.HasLeft = true; } if (top != null && top.Type == type) { returner.HasTop = true; } if (right != null && right.Type == type) { returner.HasRight = true; } if (bot != null && bot.Type == type) { returner.HasBottom = true; } return(returner); }
public cWorld(GameScene p_scene, Vector2u window_size) { sceneRef = p_scene; windowSize = window_size; currentLevel = new cMapData(p_scene.Assets); m_BGtexture = sceneRef.Assets.GetTexture(Constants.BG_TEXTURE); m_BGtexture.Repeated = true; m_BGtexture.Smooth = true; //tempSprite = new Sprite(m_TileSetTexture); background = new Sprite(m_BGtexture); background.Color = Constants.BACKGROUND_COLOR; }