public void PlaceOnGround(Vector2f on_ground_pos, Texture texture) { float x = on_ground_pos.X - texture.Size.X / 2.0f; float y = on_ground_pos.Y + Constants.TILE_SIZE - texture.Size.Y; cEnvironmentItem item = new cEnvironmentItem(new Vector2f(x, y), texture); envItems.Add(item); }
public void PlaceOnGround(Vector2f texture_pos, Texture texture, cAABB bounding_rect) { cEnvironmentItem item = new cEnvironmentItem(texture_pos, texture, bounding_rect); envItems.Add(item); }